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display (1)
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  • Ключ display обнаружен в базе ключевых слов.
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    NAME
         display - display an image on any workstation running X
    
    SYNOPSIS
         display [ options ...] file [ [ options ...] file ...]
    
    DESCRIPTION
         Display is a machine architecture independent image
         processing and display program.  It can display an image on
         any workstation screen running an X server.  Display can
         read and write many of the more popular image formats (e.g.
         JPEG, TIFF, PNM, Photo CD, etc.).  With display, you can
         perform these functions on an image:
    
             o load an image from a file
             o display the next image
             o display the former image
             o display a sequence of images as a slide show
             o write the image to a file
             o print the image to a Postscript printer
             o delete the image file
             o create a Visual Image Directory
             o select the image to display by its thumbnail rather
         than name
             o copy a region of the image
             o paste a region to the image
             o undo last image transformation
             o half the image size
             o double the image size
             o resize the image
             o restore the image to its original size
             o refresh the image
             o crop the image
             o cut the image
             o flop image in the horizontal direction
             o flip image in the vertical direction
             o rotate the image 90 degrees clockwise
             o rotate the image 90 degrees counter-clockwise
             o rotate the image
             o shear the image
             o trim the image edges
             o invert the colors of the image
             o vary the color brightness
             o vary the color saturation
             o vary the image hue
             o gamma correct the image
             o sharpen the image contrast
             o dull the image contrast
             o perform histogram equalization on the image
             o perform histogram normalization on the image
             o negate the image colors
             o convert the image to grayscale
             o set the maximum number of unique colors in the image
             o reduce the speckles within an image
             o eliminate peak noise from an image
             o detect edges within the image
             o emboss an image
             o segment the image by color
             o simulate an oil painting
             o simulate a charcoal drawing
             o annotate the image with text
             o draw on the image
             o edit an image pixel color
             o edit the image matte information
             o composite an image with another
             o add a border to the image
             o surround image with an ornamental border
             o add an image comment
             o apply image processing techniques to a region of
         interest
             o display information about the image
             o show a histogram of the image
             o display image to background of a window
             o set user preferences
             o display information about this program
             o discard all images and exit program
             o change the level of magnification
             o display images specified by a World Wide Web (WWW)
         uniform resource locator (URL)
    
    EXAMPLES
         To scale an image of a cockatoo to exactly 640 pixels in
         width and 480 pixels in height and position the window at
         location (200,200), use:
    
              display -geometry 640x480+200+200! cockatoo.miff
    
         To display an image of a cockatoo without a border centered
         on a backdrop, use:
    
              display +borderwidth -backdrop cockatoo.miff
    
         To tile a slate texture onto the root window, use:
    
              display -size 1280x1024 -window root slate.png
    
         To display a visual image directory of all your JPEG images,
         use:
    
              display 'vid:*.jpg'
    
         To display a MAP image that is 640 pixels in width and 480
         pixels in height with 256 colors, use:
    
              display -size 640x480+256 cockatoo.map
    
         To display an image of a cockatoo specified with a World
         Wide Web (WWW) uniform resource locator (URL), use
    
              display ftp://wizards.dupont.com/images/cockatoo.jpg
    
    OPTIONS
         -backdrop
              display the image centered on a backdrop.
    
              This backdrop covers the entire workstation screen and
              is useful for hiding other X window activity while
              viewing the image.   The color of the backdrop is
              specified as the background color.  Refer to X
              RESOURCES for details.
    
         -border <width>x<height>
              surround the image with a border of color.  See X(1)
              for details about the geometry specification.
    
              The color of the border is obtained from the X server
              and is defined as bordercolor (class borderColor).  See
              X(1) for details.
    
         -cache threshold
              megabytes of memory available to the pixel cache.
    
              Image pixels are stored in memory until 80 megabytes of
              memory have been consumed.  Subsequent pixel operations
              are cached on disk.  Operations to memory are
              significantly faster but if your computer does not have
              a sufficient amount of free memory you may want to
              adjust this threshold value.
    
         -colormap type
              the type of colormap: Shared or Private.
    
              This option only applies when the default X server
              visual is PseudoColor or GrayScale.  Refer to -visual
              for more details.  By default, a shared colormap is
              allocated.  The image shares colors with other X
              clients.  Some image colors could be approximated,
              therefore your image may look very different than
              intended.  Choose Private and the image colors appear
              exactly as they are defined.  However, other clients
              may go technicolor when the image colormap is
              installed.
    
         -colors value
              preferred number of colors in the image.
    
              The actual number of colors in the image may be less
              than your request, but never more.  Note, this is a
              color reduction option.  Images with less unique colors
              than specified with this option will have any duplicate
              or unused colors removed.  Refer to quantize(9) for
              more details.
    
              Note, options -dither, -colorspace, and -treedepth
              affect the color reduction algorithm.
    
         -colorspace value
              the type of colorspace: GRAY, OHTA, RGB, Transparent,
              XYZ, YCbCr, YIQ, YPbPr, YUV, or CMYK.
    
              Color reduction, by default, takes place in the RGB
              color space.  Empirical evidence suggests that
              distances in color spaces such as YUV or YIQ correspond
              to perceptual color differences more closely than do
              distances in RGB space.  These color spaces may give
              better results when color reducing an image.  Refer to
              quantize(9) for more details.
    
              The Transparent color space behaves uniquely in that it
              preserves the matte channel of the image if it exists.
    
              The -colors or -monochrome option is required for this
              option to take effect.
    
         -comment string
              annotate an image with a comment.
    
              By default, each image is commented with its file name.
              Use this option to assign a specific comment to the
              image.  Optionally you can include the image filename,
              type, width, height, or other image attributes by
              embedding special format characters:
    
                  %b   file size
                  %c   comment
                  %d   directory
                  %e   filename extention
                  %f   filename
                  %h   height
                  %i   input filename
                  %l   label
                  %m   magick
                  %n   number of scenes
                  %o   output filename
                  %p   page number
                  %q   quantum depth
                  %s   scene number
                  %t   top of filename
                  %u   unique temporary filename
                  %w   width
                  %x   x resolution
                  %y   y resolution
                  \n   newline
                  \r   carriage return
    
              For example,
    
                   -comment "%m:%f %wx%h"
    
              produces an image comment of MIFF:bird.miff 512x480 for
              an image titled bird.miff and whose width is 512 and
              height is 480.
    
              If the first character of string is @, the image
              comment is read from a file titled by the remaining
              characters in the string.
    
         -compress type
              the type of image compression: None, BZip, Fax, Group4,
              JPEG, LZW, RunlengthEncoded, or Zip.
    
              Use this option with -write to specify the the type of
              image compression.  See miff(5) for details.
    
              Specify +compress to store the binary image in an
              uncompressed format.  The default is the compression
              type of the specified image file.
    
         -contrast
              enhance or reduce the image contrast.
    
              This option enhances the intensity differences between
              the lighter and darker elements of the image.  Use
              -contrast to enhance the image or +contrast to reduce
              the image contrast.
    
         -crop <width>x<height>{+-}<x offset>{+-}<y offset>{%}
              preferred size and location of the cropped image.  See
              X(1) for details about the geometry specification.
    
              To specify a percentage width or height instead, append
              %.  For example to crop the image by ten percent on all
              sides of the image, use -crop 10%.
    
              Use cropping to apply image processing options to, or
              display, a particular area of an image.
    
              Use cropping to crop a particular area of an image.
              Use -crop 0x0 to trim edges that are the background
              color.  Add an x and y offset to leave a portion of the
              trimmed edges with the image.
    
              The equivalent X resource for this option is
              cropGeometry (class CropGeometry).  See X RESOURCES for
              details.
    
         -delay <1/100ths of a second>
              display the next image after pausing.
    
              This option is useful when viewing several images in
              sequence.  1/100ths of a second must expire before the
              next image is displayed.  The delay is rounded to the
              nearest second.  The default is to display the image
              and wait until you choose to display the next image or
              terminate the program.
    
         -density <width>x<height>
              vertical and horizontal resolution in pixels of the
              image.
    
              This option specifies an image density when decoding a
              Postscript or Portable Document page.  The default is
              the same as the resolution of your X server (see
              xdpyinfo(1)).  This option is used in concert with
              -page.
    
         -despeckle
              reduce the speckles within an image.
    
         -display host:display[.screen]
              specifies the X server to contact; see X(1).
    
         -dispose method
              GIF disposal method.
    
              Here are the valid methods:
    
                   0     No disposal specified.
                   1     Do not dispose between frames.
                   2     Overwrite frame with background color from header.
                   3     Overwrite with previous frame.
    
         -dither
              apply Floyd/Steinberg error diffusion to the image.
    
              The basic strategy of dithering is to trade intensity
              resolution for spatial resolution by averaging the
              intensities of several neighboring pixels.  Images
              which suffer from severe contouring when reducing
              colors can be improved with this option.
    
              The -colors or -monochrome option is required for this
              option to take effect.
    
              Use +dither to render Postscript without text or
              graphic aliasing.
    
         -edge factor
              detect edges with an image.  Specify factor as the
              percent enhancement (0.0 - 99.9%).
    
         -enhance
              apply a digital filter to enhance a noisy image.
    
         -filter value
              use this type of filter when resizing an image.
    
              Use this option to affect the resizing operation of an
              image (see -geometry).  Choose from these filters:
    
                   Point
                   Box
                   Triangle
                   Hermite
                   Hanning
                   Hamming
                   Blackman
                   Gaussian
                   Quadratic
                   Cubic
                   Catrom
                   Mitchell
                   Lanczos
                   Bessel
                   Sinc
    
              The default filter is Lanczos.
    
    
         -flip
              create a "mirror image" by reflecting the image
              scanlines in the vertical direction.
    
         -flop
              create a "mirror image" by reflecting the image
              scanlines in the horizontal direction.
    
         -
              frame <width>x<height>+<outer bevel width>+<inner bevel width>
              surround the image with an ornamental border.  See X(1)
              for details about the geometry specification.
    
              The color of the border is specified with the
              -mattecolor command line option.
    
         -gamma value
              level of gamma correction.
    
              The same color image displayed on two different
              workstations may look different due to differences in
              the display monitor.  Use gamma correction to adjust
              for this color difference.  Reasonable values extend
              from 0.8 to 2.3.
    
              You can apply separate gamma values to the red, green,
              and blue channels of the image with a gamma value list
              delineated with slashes (i.e. 1.7/2.3/1.2).
    
              Use +gamma to set the image gamma level without
              actually adjusting the image pixels.  This option is
              useful if the image is of a known gamma but not set as
              an image attribute (e.g. PNG images).
    
    offset>{%}{!}{<}{>}
         -geometry <width>x<height>{+-}<x offset>{+-}<y
              preferred size and location of the image window.  See
              X(1) for details about the geometry specification.  By
              default, the window size is the image size and the
              location is chosen by you when it is mapped.
    
              By default, the width and height are maximum values.
              That is, the image is expanded or contracted to fit the
              width and height value while maintaining the aspect
              ratio of the image.  Append an exclamation point to the
              geometry to force the image size to exactly the size
              you specify.  For example, if you specify 640x480! the
              image width is set to 640 pixels and height to 480.  If
              only one factor is specified, both the width and height
              assume the value.
    
              To specify a percentage width or height instead, append
              %.  The image size is multiplied by the width and
              height percentages to obtain the final image
              dimensions.  To increase the size of an image, use a
              value greater than 100 (e.g. 125%).  To decrease an
              image's size, use a percentage less than 100.
    
              Use > to change the dimensions of the image only if its
              size exceeds the geometry specification.  < resizes the
              image only if its dimensions is less than the geometry
              specification.  For example, if you specify 640x480>
              and the image size is 512x512, the image size does not
              change.  However, if the image is 1024x1024, it is
              resized to 640x480.
    
              When displaying an image on an X server, <x offset> and
              <y offset> is relative to the root window.
              The equivalent X resource for this option is geometry
              (class Geometry).  See X RESOURCES for details.
    
         -interlace type
              the type of interlacing scheme: None, Line, Plane, or
              Partition.  The default is None.
    
              This option is used to specify the type of interlacing
              scheme for raw image formats such as RGB or YUV.  No
              means do not interlace (RGBRGBRGBRGBRGBRGB...), Line
              uses scanline interlacing
              (RRR...GGG...BBB...RRR...GGG...BBB...), and Plane uses
              plane interlacing (RRRRRR...GGGGGG...BBBBBB...).
              Partition is like plane except the different planes are
              saved to individual files (e.g.  image.R, image.G, and
              image.B).
    
              Use Line, or Plane to create an interlaced GIF or
              progressive JPEG image.
    
         -immutable
              displayed image cannot be modified",
    
         -label string
              assign a label to an image.
    
              Use this option to assign a specific label to the
              image.  Optionally you can include the image filename,
              type, width, height, or other image attribute in the
              label by embedding special format characters. See
              -comment for details.
    
              For example,
    
                   -label "%m:%f %wx%h"
    
              produces an image label of MIFF:bird.miff 512x480 for
              an image titled bird.miff and whose width is 512 and
              height is 480.
    
              If the first character of string is @, the image label
              is read from a file titled by the remaining characters
              in the string.
    
              When converting to Postscript, use this option to
              specify a header string to print above the image.
              Specify the label font with -font.
    
         -map type
              display image using this Standard Colormap type.
    
              Choose from these Standard Colormap types:
                  best
                  default
                  gray
                  red
                  green
                  blue
    
              The X server must support the Standard Colormap you
              choose, otherwise an error occurs.  Use list as the
              type and display(1) searches the list of colormap types
              in top-to-bottom order until one is located. See
              xstdcmap(1) for one way of creating Standard Colormaps.
    
         -matte
              store matte channel if the image has one otherwise
              create an opaque one.
    
         -monochrome
              transform the image to black and white.
    
         -negate
              replace every pixel with its complementary color (white
              becomes black, yellow becomes blue, etc.).
    
              The red, green, and blue intensities of an image are
              negated.   Use +negate to only negate the grayscale
              pixels of the image.
    
         -page <width>x<height>{+-}<x offset>{+-
              }<y offset>{%}{!}{<}{>}
              preferred size and location of an image canvas.
    
              Use this option to specify the dimensions of the
              Postscript page in dots per inch or a TEXT page in
              pixels.  The choices for a Postscript page are:
    
                  Letter      612x 792
                  Tabloid     792x1224
                  Ledger     1224x 792
                  Legal       612x1008
                  Statement   396x 612
                  Executive   540x 720
                  A3          842x1190
                  A4          595x 842
                  A5          420x 595
                  B4          729x1032
                  B5          516x 729
                  Folio       612x 936
                  Quarto      610x 780
                  10x14       720x1008
    
              For convenience you can specify the page size by media
              (e.g.  A4, Ledger, etc.).  Otherwise, -page behaves
              much like -geometry (e.g. -page letter+43+43>).
    
              To position a GIF image, use -page {+-}<x offset>{+-}<y
              offset> (e.g. -page +100+200).
    
              For a Postscript page, the image is sized as in
              -geometry and positioned relative to the lower left
              hand corner of the page by {+-}<x offset>{+-}<y
              offset>.  Use -page 612x792>, for example, to center
              the image within the page.  If the image size exceeds
              the Postscript page, it is reduced to fit the page.
    
              The default page dimensions for a TEXT image is
              612x792.
    
              This option is used in concert with -density.
    
         -quality value
              JPEG/MIFF/PNG compression level.
    
              For the JPEG image format, quality is 0 (worst) to 100
              (best).  The default quality is 75.
    
              Quality for the MIFF and PNG image format sets the
              amount of image compression (quality / 10) and filter-
              type (quality % 10).  Compression quality values range
              from 0 (worst) to 100 (best).  If filter-type is 4 or
              less, the specified filter-type is used for all
              scanlines:
    
                  0: none
                  1: sub
                  2: up
                  3: average
                  4: Paeth
    
              If filter-type is 5, adaptive filtering is used when
              quality is greater than 50 and the image does not have
              a color map, otherwise no filtering is used.
    
              If filter-type is 6 or more, adaptive filtering with
              minimum-sum-of-absolute-values is used.
    
              The default is quality is 75.  Which means nearly the
              best compression with adaptive filtering.
    
              For further information, see the PNG specification (RFC
              2083), <http://www.w3.org/pub/WWW/TR>.
    
         -raise <width>x<height>
              lighten or darken image edges to create a 3-D effect.
              See X(1) for details about the geometry specification.
    
              Use -raise to create a raised effect, otherwise use
              +raise.
    
         -remote string
              execute a command in an remote display process.
    
              The only command recognized at this time is the name of
              an image file to load.
    
         -roll {+-}<x offset>{+-}<y offset>
              roll an image vertically or horizontally.  See X(1) for
              details about the geometry specification.
    
              A negative x offset rolls the image left-to-right.  A
              negative y offset rolls the image top-to-bottom.
    
         -rotate degrees{<}{>}
              apply Paeth image rotation to the image.
    
              Use > to rotate the image only if its width exceeds the
              height.  < rotates the image only if its width is less
              than the height.  For example, if you specify -90> and
              the image size is 480x640, the image is not rotated by
              the specified angle.  However, if the image is 640x480,
              it is rotated by -90 degrees.
    
              Empty triangles left over from rotating the image are
              filled with the color defined as bordercolor (class
              borderColor).
    
         -sample geometry
              scale image with pixel sampling.  See -geometry for
              details about the geometry specification.
    
         -scene value
              image scene number.
    
              Use this option to specify an image sequence with a
              single filename.  See the discussion of file below for
              details.
    
         -segment value
              eliminate clusters that are insignificant.
    
              The number of pixels in each cluster must exceed the
              the cluster threshold to be considered valid.
    
              See IMAGE SEGMENTATION for details.
    
         -sharpen <radius>x<sigma>
              sharpen the image with a gaussian operator of the given
              radius and standard deviation (sigma).
    
         -size <width>x<height>+<offset>
              width and height of the image.
    
              Use this option to specify the width and height of raw
              images whose dimensions are unknown such as GRAY, RGB,
              or CMYK.  In addition to width and height, use -size to
              skip any header information in the image or tell the
              number of colors in a MAP image file, (e.g. -size
              640x512+256).
    
              For Photo CD images, choose from these sizes:
    
                    192x128
                    384x256
                    768x512
                   1536x1024
                   3072x2048
    
              Finally, use this option to choose a particular
              resolution layer of a JBIG or JPEG image (e.g. -size
              1024x768).
    
         -texture filename
              name of texture to tile onto the image background.
    
         -title string
              assign a title to the displayed image.
    
              Use this option to assign a specific title to the
              image.  This is assigned to the image window and is
              typically displayed in the window title bar.
              Optionally you can include the image filename, type,
              width, height, or other image attributes by embedding
              special format characters.  See -comment for details.
    
              For example,
    
                   -title "%m:%f %wx%h"
    
              produces an image title of MIFF:bird.miff 512x480 for
              an image titled bird.miff and whose width is 512 and
              height is 480.
    
         -treedepth value
              Normally, this integer value is zero or one.  A zero or
              one tells display to choose a optimal tree depth for
              the color reduction algorithm.
    
              An optimal depth generally allows the best
              representation of the source image with the fastest
              computational speed and the least amount of memory.
              However, the default depth is inappropriate for some
              images.  To assure the best representation, try values
              between 2 and 8 for this parameter.  Refer to
              quantize(9) for more details.
    
              The -colors or -monochrome option is required for this
              option to take effect.
    
         -update seconds
              detect when image file is modified and redisplay.
    
              Suppose that while you are displaying an image the file
              that is currently displayed is over-written.  display
              will automatically detect that the input file has been
              changed and update the displayed image accordingly.
    
         -verbose
              print detailed information about the image.
    
              This information is printed: image scene number;  image
              name;  image size; the image class (DirectClass or
              PseudoClass);  the total number of unique colors;  and
              the number of seconds to read and transform the image.
              Refer to miff(5) for a description of the image class.
    
              If -colors is also specified, the total unique colors
              in the image and color reduction error values are
              printed.  Refer to quantize(9) for a description of
              these values.
    
         -visual type
              display image using this visual type.
    
              Choose from these visual classes:
    
                   StaticGray
                   GrayScale
                   StaticColor
                   PseudoColor
                   TrueColor
                   DirectColor
                   default
                   visual id
    
              The X server must support the visual you choose,
              otherwise an error occurs.  If a visual is not
              specified, the visual class that can display the most
              simultaneous colors on the default X server screen is
              chosen.
    
         -window id
              set the background pixmap of this window to the image.
    
              id can be a window id or name.  Specify root to select
              X's root window as the target window.
    
              By default the image is tiled onto the background of
              the target window.   If -backdrop or -geometry are
              specified, the image is surrounded by the background
              color.  Refer to X RESOURCES for details.
    
              The image will not display on the root window if the
              image has more unique colors than the target window
              colormap allows.  Use -colors to reduce the number of
              colors.  -window_group id exit program when this window
              id is destroyed.
    
              id can be a window id or name.
    
         -write filename
              write image to a file.
    
              If file already exists, you will be prompted as to
              whether it should be overwritten.
    
              By default, the image is written in the format that it
              was read in as.  To specify a particular image format,
              prefix file with the image type and a colon (i.e.
              ps:image) or specify the image type as the filename
              suffix (i.e. image.ps).  See convert(1) for a list of
              valid image formats.  Specify file as - for standard
              output.  If file has the extension .Z or .gz, the file
              size is compressed using with compress or gzip
              respectively.  Precede the image file name | to pipe to
              a system command. If file already exists, you will be
              prompted as to whether it should be overwritten.
    
              Use -compress to specify the type of image compression.
    
              The equivalent X resource for this option is
              writeFilename (class WriteFilename).  See X RESOURCES
              for details.
    
         In addition to those listed above, you can specify these
         standard X resources as command line options:  -background,
         -bordercolor, -borderwidth, -font, -foreground,
         -iconGeometry, -iconic, -mattecolor, -name, or -title.  See
         X RESOURCES for details.
    
         Options are processed in command line order.  Any option you
         specify on the command line remains in effect until it is
         explicitly changed by specifying the option again with a
         different effect.  For example to display two images, the
         first with 32 colors, and the second with only 16 colors,
         use:
    
              display -colors 32 cockatoo.miff -colors 16 macaw.miff
    
         By default, the image format is determined by its magic
         number. To specify a particular image format, precede the
         filename with an image format name and a colon (i.e.
         ps:image) or specify the image type as the filename suffix
         (i.e. image.ps).  See convert(1) for a list of valid image
         formats.
    
         When you specify X as your image type, the filename has
         special meaning.  It specifies an X window by id, name, or
         root.  If no filename is specified, the window is selected
         by clicking the mouse in the desired window.
    
         Specify file as - for standard input.  If file has the
         extension .Z or .gz, the file is uncompressed with
         uncompress or gunzip respectively.  Precede the image file
         name | to pipe from a system command.
    
         Use an optional index enclosed in brackets after a file name
         to specify a desired subimage of a multi-resolution image
         format like Photo CD (e.g. img0001.pcd[4]) or a range for
         MPEG images (e.g. video.mpg[50-75]).  A subimage
         specification can be disjoint (e.g. image.tiff[2,7,4]).  For
         raw images, specify a subimage with a geometry (e.g.  -size
         640x512 image.rgb[320x256+50+50]).
    
         Single images are read with the filename you specify.
         Alternatively, you can display an image sequence with a
         single filename.  Define the range of the image sequence
         with -scene.  Each image in the range is read with the
         filename followed by a period (.)  and the scene number.
         You can change this behavior by embedding a printf format
         specification in the file name.  For example,
    
              -scene 0-9 image%02d.miff
    
         displays files image00.miff, image01.miff, through
         image09.miff.
    
    BUTTONS
         The effects of each button press is described below.  Three
         buttons are required.  If you have a two button mouse,
         button 1 and 3 are returned.  Press ALT and button 3 to
         simulate button 2.
    
         1    Press this button to map or unmap the Command widget.
              See the next section for more information about the
              Command widget.
    
         2    Press and drag to define a region of the image to
              magnify.
    
         3    Press and drag to choose from a select set of
              display(1) commands.  This button behaves differently
              if the image being displayed is a visual image
              directory.  Here, choose a particular tile of the
              directory and press this button and drag to select a
              command from a pop-up menu.  Choose from these menu
              items:
    
                  Open
                  Next
                  Former
                  Delete
                  Update
    
              If you choose Open, the image represented by the tile
              is displayed.  To return to the visual image directory,
              choose Next from the Command widget (refer to COMMAND
              WIDGET).  Next and Former moves to the next or former
              image respectively.  Choose Delete to delete a
              particular image tile.  Finally, choose Update to
              synchronize all the image tiles with their respective
              images.  See montage(1) and miff(5) for more details.
    
    COMMAND WIDGET
         The Command widget lists a number of sub-menus and commands.
         They are
    
             File
               Open...
               Next
               Former
               Select...
               Save...
               Print...
               Delete...
               Canvas...
               Visual Directory...
               Quit
             Edit
               Undo
               Redo
               Cut
               Copy
               Paste
             View
               Half Size
               Original Size
               Double Size
               Resize...
               Apply
               Refresh
               Restore
             Transform
               Crop
               Chop
               Flop
               Flip
               Rotate Right
               Rotate Left
               Rotate...
               Shear...
               Roll...
               Trim Edges
             Enhance
               Hue...
               Saturation...
               Brightness...
               Gamma...
               Spiff...
               Dull
               Equalize
               Normalize
               Negate
               Grayscale
               Map...
               Quantize...
             Effects
               Despeckle
               Emboss
               Reduce Noise
               Add Noise
               Sharpen...
               Blur...
               Threshold...
               Edge Detect...
               Spread...
               Shade...
               Raise...
               Segment...
             F/X
               Solarize...
               Swirl...
               Implode...
               Wave...
               Oil Paint...
               Charcoal Draw...
             Image Edit
               Annotate...
               Draw...
               Color...
               Matte...
               Composite...
               Add Border...
               Add Frame...
               Comment...
               Launch...
               Region of Interest...
             Miscellany
               Image Info
               Zoom Image
               Show Preview...
               Show Histogram
               Show Matte
               Background...
               Slide Show
               Preferences...
             Help
               Help
               Browse Documentation
               About Display
    
         Menu items with a indented triangle have a sub-menu.  They
         are represented above as the indented items.  To access a
         sub-menu item, move the pointer to the appropriate menu and
         press button 1 and drag.  When you find the desired sub-menu
         item, release the button and the command is executed.  Move
         the pointer away from the sub-menu if you decide not to
         execute a particular command.
    
    KEYBOARD ACCELERATORS
         Accelerators are one or two key presses that effect a
         particular command.  The keyboard accelerators that
         display(1) understands is:
    
         Ctl+O
              Press to load an image from a file.
    
              Refer to IMAGE LOADING for more details.
    
         space
              Press to display the next image.
    
              If the image is a multi-paged document such as a
              Postscript document, you can skip ahead several pages
              by preceeding this command with a number.  For example
              to display the fourth page beyond the current page,
              press 4space.
    
         backspace
              Press to display the former image.
    
              If the image is a multi-paged document such as a
              Postscript document, you can skip behind several pages
              by preceeding this command with a number.  For example
              to display the fourth page preceeding the current page,
              press 4n.
    
         Ctl+S
              Press to save the image to a file.
    
         Ctl+P
              Press to print the image to a Postscript printer.
    
         Ctl+D
              Press to delete an image file.
    
         Ctl+N
              Press to create a blank canvas.
    
         Ctl+Q
              Press to discard all images and exit program.
    
         Ctl+Z
              Press to undo last image transformation.
    
         Ctl+R
              Press to redo last image transformation.
    
         Ctl+X
              Press to cut a region of the image.
    
              Refer to IMAGE CUTTING for more details.
    
         Ctl+C
              Press to copy a region of the image.
    
              Refer to IMAGE COPYING for more details.
    
         Ctl+V
              Press to paste a region to the image.
    
              Refer to IMAGE PASTING for more details.
    
         <    Press to half the image size.
    
         -    Press to return to the original image size.
    
         >    Press to double the image size.
    
         %    Press to resize the image to a width and height you
              specify.
    
         Cmd-A
              Press to make any image transformations permanent.
    
              By default, any image size transformations are applied
              to the original image to create the image displayed on
              the X server.  However, the transformations are not
              permanent (i.e. the original image does not change size
              only the X image does).  For example, if you press >
              the X image will appear to double in size, but the
              original image will in fact remain the same size.  To
              force the original image to double in size, press >
              followed by A.
    
         @    Press to refresh the image window.
    
         C    Press to crop the image.
    
              Refer to IMAGE CROPPING for more details.
    
         [    Press to chop the image.
    
              Refer to IMAGE CHOPPING for more details.
    
         H    Press to flop image in the horizontal direction.
    
         V    Press to flip image in the vertical direction.
    
         /    Press to rotate the image 90 degrees clockwise.
    
         Press to rotate the image 90 degrees counter-clockwise.
    
         *    Press to rotate the image the number of degrees you
              specify.
    
              Refer to IMAGE ROTATION for more details.
    
         s    Press to shear the image the number of degrees you
              specify.
    
         r    Press to roll the image.
    
         t    Press to trim the image edges.
    
         Shft-H
              Press to vary the color hue.
    
         Shft-S
              Press to vary the color saturation.
    
         Shft-L
              Press to vary the image brightness.
    
         Shft-G
              Press to gamma correct the image.
    
         Shft-C
              Press to spiff up the image contrast.
    
         Shft-Z
              Press to dull the image contrast.
    
         =    Press to perform histogram equalization on the image.
    
         Shft-N
              Press to perform histogram normalization on the image.
    
         ~    Press to negate the colors of the image.
    
         .    Press to convert the image colors to gray.
    
         #    Press to set the maximum number of unique colors in the
              image.
    
         F2   Press to reduce the speckles in an image.
    
         F3   Press to emboss an image.
    
         F4   Press to eliminate peak noise from an image.
    
         F5   Press to add noise to an image.
    
         F6   Press to sharpen an image.
    
         F7   Press to blur image an image.
    
         F8   Press to threshold the image.
    
         F9   Press to detect edges within an image.
    
         F10  Press to displace pixels by a random amount.
    
         F11  Press to shade the image using a distant light source.
    
         F12  Press to lighten or darken image edges to create a 3-D
              effect.
    
         F13  Press to segment the image by color.
    
         Meta-S
              Press to swirl image pixels about the center.
    
         Meta-I
              Press to implode image pixels about the center.
    
         Meta-W
              Press to alter an image along a sine wave.
    
         Meta-P
              Press to simulate an oil painting.
    
         Meta-C
              Press to simulate a charcoal drawing.
    
         Alt-A
              Press to annotate the image with text.
    
              Refer to IMAGE ANNOTATION for more details.
    
         Alt-D
              Press to draw a line on the image.
    
              Refer to IMAGE DRAWING for more details.
    
         Alt-P
              Press to edit an image pixel color.
    
              Refer to COLOR EDITING for more details.
    
         Alt-M
              Press to edit the image matte information.
    
              Refer to MATTE EDITING for more details.
    
         Alt-V
              Press to composite the image with another.
    
              Refer to IMAGE COMPOSITING for more details.
    
         Alt-B
              Press to add a border to the image.
    
         Alt-F
              Press to add a ornamental frame to the image.
    
         Alt-Shft-!
              Press to add an image comment.
    
         Ctl-A
              Press to apply an image processing technique to a
              region of interest.
    
              Refer to REGION OF INTEREST for more details.
    
         Shft-?
              Press to display information about the image.
    
         Shft-+
              Press to map the zoom image window.
    
         Shft-P
              Press to preview an image enhancement, effect, or f/x.
    
         F1   Press to display helpful information about display(1).
    
         Find Press to browse documentation about ImageMagick.
    
         1-9  Press to change the level of magnification.
    
              Use the arrow keys to move the image one pixel up,
              down, left, or right within the magnify window.  Be
              sure to first map the magnify window by pressing button
              2.
    
              Press ALT and one of the arrow keys to trim off one
              pixel from any side of the image.
    
    X RESOURCES
         Display options can appear on the command line or in your X
         resource file.  Options on the command line supersede values
         specified in your X resource file.  See X(1) for more
         information on X resources.
    
         Most display options have a corresponding X resource.  In
         addition, display uses the following X resources:
    
         background (class Background)
              Specifies the preferred color to use for the image
              window background.  The default is #ccc.
    
         borderColor (class BorderColor)
              Specifies the preferred color to use for the image
              window border.  The default is #ccc.
    
         borderWidth (class BorderWidth)
              Specifies the width in pixels of the image window
              border.  The default is 2.
    
         browseCommand (class browseCommand)
              Specifies the name of the preferred browser when
              displaying ImageMagick documentation.  The default is
              netscape %s.
    
         confirmExit (class ConfirmExit)
              Display pops up a dialog box to confirm exiting the
              program when exiting the program.  Set this resource to
              False to exit without a confirmation.
    
         displayGamma (class DisplayGamma)
              Specifies the gamma of your X server.
              You can apply separate gamma values to the red, green,
              and blue channels of the image with a gamma value list
              delineated with slashes (i.e. 1.7/2.3/1.2).
    
              The default is 2.2.
    
         displayWarnings (class DisplayWarnings)
              Display pops up a dialog box whenever a warning message
              occurs.  Set this resource to False to ignore warning
              messages.
    
         font (class FontList)
              Specifies the name of the preferred font to use in
              normal formatted text.  The default is 14 point
              Helvetica.
    
         font[1-9] (class Font[1-9])
              Specifies the name of the preferred font to use when
              annotating the image window with text.  The default
              fonts are fixed, variable, 5x8, 6x10, 7x13bold,
              8x13bold, 9x15bold, 10x20, and 12x24.  Refer to IMAGE
              ANNOTATION for more details.
    
         foreground (class Foreground)
              Specifies the preferred color to use for text within
              the image window.  The default is black.
    
         gammaCorrect (class gammaCorrect)
              This resource, if true, will lighten or darken an image
              of known gamma to match the gamma of the display (see
              resource displayGamma).  The default is True.
    
         geometry (class Geometry)
              Specifies the preferred size and position of the image
              window.  It is not necessarily obeyed by all window
              managers.
    
         iconGeometry (class IconGeometry)
              Specifies the preferred size and position of the
              application when iconified.  It is not necessarily
              obeyed by all window managers.
    
         iconic (class Iconic)
              This resource indicates that you would prefer that the
              application's windows initially not be visible as if
              the windows had be immediately iconified by you.
              Window managers may choose not to honor the
              application's request.
    
         magnify (class Magnify)
              specifies an integral factor by which the image should
              be enlarged.  The default is 3.
              This value only affects the magnification window which
              is invoked with button number 3 after the image is
              displayed.  Refer to BUTTONS for more details.
    
         matteColor (class MatteColor)
              Specify the color of windows.  It is used for the
              backgrounds of windows, menus, and notices.  A 3D
              effect  is achieved  by using highlight and shadow
              colors derived from this color.  Default value: #ccc.
    
         name (class Name)
              This resource specifies the name under which resources
              for the application should be found.  This resource is
              useful in shell aliases to distinguish between
              invocations of an application, without resorting to
              creating links to alter the executable file name.  The
              default is the application name.
    
         pen[1-9] (class Pen[1-9])
              Specifies the color of the preferred font to use when
              annotating the image window with text.  The default
              colors are black, blue, green, cyan, gray, red,
              magenta, yellow, and white.  Refer to IMAGE ANNOTATION
              for more details.
    
         printCommand (class PrintCommand)
              This command is executed whenever Print is issued (see
              BUTTONS.  In general, it is the command to print
              Postscript to your printer.  Default value: lp -c -s
              %i.
    
         sharedMemory (class SharedMemory)
              This resource specifies whether display should attempt
              use shared memory for pixmaps.  ImageMagick must be
              compiled with shared memory support, and the display
              must support the MIT-SHM extension.  Otherwise, this
              resource is ignored.  The default is True.
    
         textFont (class textFont)
              Specifies the name of the preferred font to use in
              fixed (typewriter style) formatted text.  The default
              is 14 point Courier.
    
         title (class Title)
              This resource specifies the title to be used for the
              image window.  This information is sometimes used by a
              window manager to provide a header identifying the
              window.  The default is the image file name.
    
         undoCache (class UndoCache)
              Specifies, in mega-bytes, the amount of memory in the
              undo edit cache.  Each time you modify the image it is
              saved in the undo edit cache as long as memory is
              available.  You can subsequently undo one or more of
              these transformations.  The default is 16 mega-bytes.
    
         usePixmap (class UsePixmap)
              Images are maintained as a XImage by default.  Set this
              resource to True to utilize a server Pixmap instead.
              This option is useful if your image exceeds the
              dimensions of your server screen and you intend to pan
              the image.  Panning is much faster with Pixmaps than
              with a XImage.  Pixmaps are considered a precious
              resource, use them with discretion.
    
              To set the geometry of the Magnify or Pan or window,
              use the geometry resource.  For example, to set the Pan
              window geometry to 256x256, use:
    
                   display.pan.geometry: 256x256
    
    
    IMAGE LOADING
         To select an image to display, choose Open of the File sub-
         menu from the Command widget.  A file browser is displayed.
         To choose a particular image file, move the pointer to the
         filename and press any button.  The filename is copied to
         the text window.  Next, press Open or press the RETURN key.
         Alternatively, you can type the image file name directly
         into the text window.  To descend directories, choose a
         directory name and press the button twice quickly.  A
         scrollbar allows a large list of filenames to be moved
         through the viewing area if it exceeds the size of the list
         area.
    
         You can trim the list of file names by using shell globbing
         characters.  For example, type *.jpg to list only files that
         end with .jpg.
    
         To select your image from the X server screen instead of
         from a file, Choose Grab of the Open widget.
    
    VISUAL IMAGE DIRECTORY
         To create a Visual Image Directory, choose Visual Directory
         of the File sub-menu from the Command widget.  A file
         browser is displayed.  To create a Visual Image Directory
         from all the images in the current directory, press
         Directory or press the RETURN key.  Alternatively, you can
         select a set of image names by using shell globbing
         characters.  For example, type *.jpg to include only files
         that end with .jpg.  To descend directories, choose a
         directory name and press the button twice quickly.  A
         scrollbar allows a large list of filenames to be moved
         through the viewing area if it exceeds the size of the list
         area.
    
         After you select a set of files, they are turned into
         thumbnails and tiled onto a single image.  Now move the
         pointer to a particular thumbnail and press button 3 and
         drag.  Finally, select Open.  The image represented by the
         thumbnail is displayed at its full size.  Choose Next from
         the File sub-menu of the Command widget to return to the
         Visual Image Directory.
    
    IMAGE CUTTING
         Note that cut information for image window is not retained
         for colormapped X server visuals (e.g. StaticColor,
         StaticColor, GrayScale, PseudoColor).  Correct cutting
         behavior may require a TrueColor or DirectColor visual or a
         Standard Colormap.
    
         To begin, press choose Cut of the Edit sub-menu from the
         Command widget (see COMMAND WIDGET).  Alternatively, press
         F3 in the image window (see KEYBOARD ACCELERATORS).
    
         A small window appears showing the location of the cursor in
         the image window.  You are now in cut mode.  In cut mode,
         the Command widget has these options:
    
             Help
             Dismiss
    
         To define a cut region, press button 1 and drag.  The cut
         region is defined by a highlighted rectangle that expands or
         contracts as it follows the pointer.  Once you are satisfied
         with the cut region, release the button.  You are now in
         rectify mode.  In rectify mode, the Command widget has these
         options:
    
             Cut
             Help
             Dismiss
    
         You can make adjustments by moving the pointer to one of the
         cut rectangle corners, pressing a button, and dragging.
         Finally, press Cut to commit your copy region.  To exit
         without cutting the image, press Dismiss.
    
    IMAGE COPYING
         To begin, press choose Copy of the Edit sub-menu from the
         Command widget (see COMMAND WIDGET).  Alternatively, press
         F4 in the image window (see KEYBOARD ACCELERATORS).
    
         A small window appears showing the location of the cursor in
         the image window.  You are now in copy mode.  In copy mode,
         the Command widget has these options:
             Help
             Dismiss
    
         To define a copy region, press button 1 and drag.  The copy
         region is defined by a highlighted rectangle that expands or
         contracts as it follows the pointer.  Once you are satisfied
         with the copy region, release the button.  You are now in
         rectify mode.  In rectify mode, the Command widget has these
         options:
    
             Copy
             Help
             Dismiss
    
         You can make adjustments by moving the pointer to one of the
         copy rectangle corners, pressing a button, and dragging.
         Finally, press Copy to commit your copy region.  To exit
         without copying the image, press Dismiss.
    
    IMAGE PASTING
         To begin, press choose Paste of the Edit sub-menu from the
         Command widget (see COMMAND WIDGET).  Alternatively, press
         F5 in the image window (see KEYBOARD ACCELERATORS).
    
         A small window appears showing the location of the cursor in
         the image window. You are now in Paste mode.  To exit
         immediately, press Dismiss.  In Paste mode, the Command
         widget has these options:
    
             Operators
               Over
               In
               Out
               Atop
               Xor
               Plus
               Minus
               Add
               Subtract
               Difference
               Multiply
               Bumpmap
               Copy
               CopyRed
               CopyGreen
               CopyBlue
               CopyOpacity
             Help
             Dismiss
    
         Choose a composite operation from the Operators sub-menu of
         the Command widget.  How each operator behaves is described
         below.  image window is the image currently displayed on
         your X server and image is the image obtained with the File
         Browser widget.
    
    
         Over The result is the union of the two image shapes, with
              image obscuring image window in the region of overlap.
    
         In   The result is simply image cut by the shape of image
              window.  None of the image data of image window is in
              the result.
    
         Out  The resulting image is image with the shape of image
              window cut out.
    
         Atop The result is the same shape as image image window,
              with image obscuring image window where the image
              shapes overlap.  Note this differs from over because
              the portion of image outside image window's shape does
              not appear in the result.
    
         Xor  The result is the image data from both image and image
              window that is outside the overlap region.  The overlap
              region is blank.
    
         Plus The result is just the sum of the image data.  Output
              values are cropped to 255 (no overflow).  This
              operation is independent of the matte channels.
    
         Minus
              The result of image - image window, with underflow
              cropped to zero.  The matte channel is ignored (set to
              255, full coverage).
    
         Add  The result of image + image window, with overflow
              wrapping around (mod 256).
    
         Subtract
              The result of image - image window, with underflow
              wrapping around (mod 256).  The add and subtract
              operators can be used to perform reversible
              transformations.
    
         Difference
              The result of abs(image - image window).  This is
              useful for comparing two very similar images.
    
         Multipy
              The result of composite image  image.  This is useful
              for the creation of drop-shadows.
    
         Bumpmap
              The result of image window  shaded by image.
    
         Copy The resulting image is image window replaced with
              image.  Here the matte information is ignored.
    
         CopyRed
              The resulting image is the red layer of image window
              replaced with the red layer of image.  The remaining
              layers remain untouched.
    
         CopyGreen
              The resulting image is the green layer of image window
              replaced with the green layer of image.  The remaining
              layers remain untouched.
    
         CopyBlue
              The resulting image is the blue layer of image window
              replaced with the blue layer of image.  The remaining
              layers remain untouched.
    
         CopyOpacity
              The resulting image is the matte layer of image window
              replaced with the matte layer of image.  The remaining
              layers remain untouched.
    
              The image compositor requires a matte, or alpha channel
              in the image for some operations.  This extra channel
              usually defines a mask which represents a sort of a
              cookie-cutter for the image.  This is the case when
              matte is 255 (full coverage) for pixels inside the
              shape, zero outside, and between zero and 255 on the
              boundary.  If image does not have a matte channel, it
              is initialized with 0 for any pixel matching in color
              to pixel location (0,0), otherwise 255.  See MATTE
              EDITING for a method of defining a matte channel.
    
              Note that matte information for image window is not
              retained for colormapped X server visuals (e.g.
              StaticColor, StaticColor, GrayScale, PseudoColor).
              Correct compositing behavior may require a TrueColor or
              DirectColor visual or a Standard Colormap.
    
              Choosing a composite operator is optional.  The default
              operator is replace.  However, you must choose a
              location to composite your image and press button 1.
              Press and hold the button before releasing and an
              outline of the image will appear to help you identify
              your location.
    
              The actual colors of the pasted image is saved.
              However, the color that appears in image window may be
              different.  For example, on a monochrome screen image
              window will appear black or white even though your
              pasted image may have many colors.  If the image is
              saved to a file it is written with the correct colors.
              To assure the correct colors are saved in the final
              image, any PseudoClass image is promoted to DirectClass
              (see miff(5)).  To force a PseudoClass image to remain
              PseudoClass, use -colors.
    
    IMAGE CROPPING
         To begin, press choose Crop of the Transform sub-menu from
         the Command widget (see COMMAND WIDGET).  Alternatively,
         press [ in the image window (see KEYBOARD ACCELERATORS).
    
         A small window appears showing the location of the cursor in
         the image window.  You are now in crop mode.  In crop mode,
         the Command widget has these options:
    
             Help
             Dismiss
    
         To define a cropping region, press button 1 and drag.  The
         cropping region is defined by a highlighted rectangle that
         expands or contracts as it follows the pointer.  Once you
         are satisfied with the cropping region, release the button.
         You are now in rectify mode.  In rectify mode, the Command
         widget has these options:
    
             Crop
             Help
             Dismiss
    
         You can make adjustments by moving the pointer to one of the
         cropping rectangle corners, pressing a button, and dragging.
         Finally, press Crop to commit your cropping region.  To exit
         without cropping the image, press Dismiss.
    
    IMAGE CHOPPING
         An image is chopped interactively.  There is no command line
         argument to chop an image.  To begin, choose Chop of the
         Transform sub-menu from the Command widget (see COMMAND
         WIDGET).  Alternatively, press ] in the image window (see
         KEYBOARD ACCELERATORS).
    
         You are now in Chop mode.  To exit immediately, press
         Dismiss.  In Chop mode, the Command widget has these
         options:
    
             Direction
               horizontal
               vertical
             Help
             Dismiss
    
         If the you choose the horizontal direction (this is the
         default), the area of the image between the two horizontal
         endpoints of the chop line is removed.  Otherwise, the area
         of the image between the two vertical endpoints of the chop
         line is removed.
    
         Select a location within the image window to begin your
         chop, press and hold any button.  Next, move the pointer to
         another location in the image.  As you move a line will
         connect the initial location and the pointer.  When you
         release the button, the area within the image to chop is
         determined by which direction you choose from the Command
         widget.
    
         To cancel the image chopping, move the pointer back to the
         starting point of the line and release the button.
    
    IMAGE ROTATION
         Press the / key to rotate the image 90 degrees or \ to
         rotate -90 degrees (see KEYBOARD ACCELERATORS).  To
         interactively choose the degree of rotation, choose
         Rotate... of the Pixel Transform submenu from the Command
         Widget (see COMMAND WIDGET).  Alternatively, press * in the
         image window (see KEYBOARD ACCELERATORS).
    
         A small horizontal line is drawn next to the pointer.  You
         are now in rotate mode.  To exit immediately, press Dismiss.
         In rotate mode, the Command widget has these options:
    
             Pixel Color
               black
               blue
               cyan
               green
               gray
               red
               magenta
               yellow
               white
               Browser...
             Direction
               horizontal
               vertical
             Crop
               false
               true
             Sharpen
               false
               true
             Help
             Dismiss
    
         Choose a background color from the Pixel Color sub-menu.
         Additional background colors can be specified with the color
         browser.  You can change the menu colors by setting the X
         resources pen1 through pen9.  Refer to X RESOURCES for more
         details.
    
         If you choose the color browser and press Grab, you can
         select the background color by moving the pointer to the
         desired color on the screen and press any button. The
         transparent color updates the image matte channel and is
         useful for image compositing.
    
         Choose a point in the image window and press this button and
         hold.  Next, move the pointer to another location in the
         image.  As you move a line connects the initial location and
         the pointer.  When you release the button, the degree of
         image rotation is determined by the slope of the line you
         just drew.  The slope is relative to the direction you
         choose from the Direction sub-menu of the Command widget.
    
         To cancel the image rotation, move the pointer back to the
         starting point of the line and release the button.
    
    IMAGE ANNOTATION
         An image is annotated interactively.  There is no command
         line argument to annotate an image.  To begin, choose
         Annotate of the Image Edit sub-menu from the Command widget
         (see COMMAND WIDGET).  Alternatively, press a in the image
         window (see KEYBOARD ACCELERATORS).
    
         A small window appears showing the location of the cursor in
         the image window.  You are now in annotate mode.  To exit
         immediately, press Dismiss.  In annotate mode, the Command
         widget has these options:
    
             Font Name
               fixed
               variable
               5x8
               6x10
               7x13bold
               8x13bold
               9x15bold
               10x20
               12x24
               Browser...
             Font Color
               black
               blue
               cyan
               green
               gray
               red
               magenta
               yellow
               white
               transparent
               Browser...
             Box Color
               black
               blue
               cyan
               green
               gray
               red
               magenta
               yellow
               white
               transparent
               Browser...
             Rotate Text
               -90
               -45
               -30
               0
               30
               45
               90
               180
               Dialog...
             Help
             Dismiss
    
         Choose a font name from the Font Name sub-menu.  Additional
         font names can be specified with the font browser.  You can
         change the menu names by setting the X resources font1
         through font9.  Refer to X RESOURCES for more details.
    
         Choose a font color from the Font Color sub-menu.
         Additional font colors can be specified with the color
         browser.  You can change the menu colors by setting the X
         resources pen1 through pen9.  Refer to X RESOURCES for more
         details.
    
         If you select the color browser and press Grab, you can
         choose the font color by moving the pointer to the desired
         color on the screen and press any button.
    
         If you choose to rotate the text, choose Rotate Text from
         the menu and select an angle.  Typically you will only want
         to rotate one line of text at a time.  Depending on the
         angle you choose, subsequent lines may end up overwriting
         each other.
    
         Choosing a font and its color is optional.  The default font
         is fixed and the default color is black.  However, you must
         choose a location to begin entering text and press button 1.
         An underscore character will appear at the location of the
         pointer.  The cursor changes to a pencil to indicate you are
         in text mode.  To exit immediately, press Dismiss.
    
         In text mode, any key presses will display the character at
         the location of the underscore and advance the underscore
         cursor.  Enter your text and once completed press Dismiss to
         finish your image annotation.  To correct errors press BACK
         SPACE.  To delete an entire line of text, press DELETE.  Any
         text that exceeds the boundaries of the image window is
         automatically continued onto the next line.
    
         The actual color you request for the font is saved in the
         image.  However, the color that appears in your image window
         may be different.  For example, on a monochrome screen the
         text will appear black or white even if you choose the color
         red as the font color.  However, the image saved to a file
         with -write is written with red lettering.  To assure the
         correct color text in the final image, any PseudoClass image
         is promoted to DirectClass (see miff(5)).  To force a
         PseudoClass image to remain PseudoClass, use -colors.
    
    IMAGE COMPOSITING
         An image composite is created interactively.  There is no
         command line argument to composite an image.  To begin,
         choose Composite of the Image Edit from the Command widget
         (see COMMAND WIDGET).  Alternatively, press x in the image
         window (see KEYBOARD ACCELERATORS).
    
         First a popup window is displayed requesting you to enter an
         image name.  Press Composite, Grab or type a file name.
         Press Cancel if you choose not to create a composite image.
         When you choose Grab, move the pointer to the desired window
         and press any button.
    
         If the Composite image does not have any matte information,
         you are informed and the file browser is displayed again.
         Enter the name of a mask image.  The image is typically
         grayscale and the same size as the composite image.  If the
         image is not grayscale, it is converted to grayscale and the
         resulting intensities are used as matte information.
    
         A small window appears showing the location of the cursor in
         the image window. You are now in composite mode.  To exit
         immediately, press Dismiss.  In composite mode, the Command
         widget has these options:
    
             Operators
               over
               in
               out
               atop
               xor
               plus
               minus
               add
               subtract
               difference
               bumpmap
               replace
             Blend
             Displace
             Help
             Dismiss
    
         Choose a composite operation from the Operators sub-menu of
         the Command widget.  How each operator behaves is described
         below.  image window is the image currently displayed on
         your X server and image is the image obtained with the File
         Browser widget.
    
    
         over The result is the union of the two image shapes, with
              image obscuring image window in the region of overlap.
    
         in   The result is simply image cut by the shape of image
              window.  None of the image data of image window is in
              the result.
    
         out  The resulting image is image with the shape of image
              window cut out.
    
         atop The result is the same shape as image image window,
              with image obscuring image window where the image
              shapes overlap.  Note this differs from over because
              the portion of image outside image window's shape does
              not appear in the result.
    
         xor  The result is the image data from both image and image
              window that is outside the overlap region.  The overlap
              region is blank.
    
         plus The result is just the sum of the image data.  Output
              values are cropped to 255 (no overflow).  This
              operation is independent of the matte channels.
    
         minus
              The result of image - image window, with underflow
              cropped to zero.  The matte channel is ignored (set to
              255, full coverage).
    
         add  The result of image + image window, with overflow
              wrapping around (mod 256).
    
         subtract
              The result of image - image window, with underflow
              wrapping around (mod 256).  The add and subtract
              operators can be used to perform reversible
              transformations.
    
         difference
              The result of abs(image - image window).  This is
              useful for comparing two very similar images.
    
         bumpmap
              The result of image window  shaded by image.
    
         replace
              The resulting image is image window replaced with
              image.  Here the matte information is ignored.
    
              The image compositor requires a matte, or alpha channel
              in the image for some operations.  This extra channel
              usually defines a mask which represents a sort of a
              cookie-cutter for the image.  This is the case when
              matte is 255 (full coverage) for pixels inside the
              shape, zero outside, and between zero and 255 on the
              boundary.  If image does not have a matte channel, it
              is initialized with 0 for any pixel matching in color
              to pixel location (0,0), otherwise 255.  See MATTE
              EDITING for a method of defining a matte channel.
    
              If you choose blend, the composite operator becomes
              over.  The image matte channel percent transparency is
              initialized to factor.  The image window is initialized
              to (100-factor).  Where factor is the value you specify
              in the Dialog widget.
    
              Displace shifts the image pixels as defined by a
              displacement map.  With this option, image is used as a
              displacement map.  Black, within the displacement map,
              is a maximum positive displacement.  White is a maximum
              negative displacement and middle gray is neutral.  The
              displacement is scaled to determine the pixel shift.
              By default, the displacement applies in both the
              horizontal and vertical directions.  However, if you
              specify a mask, image is the horizontal X displacement
              and mask the vertical Y displacement.
    
              Note that matte information for image window is not
              retained for colormapped X server visuals (e.g.
              StaticColor, StaticColor, GrayScale, PseudoColor).
              Correct compositing behavior may require a TrueColor or
              DirectColor visual or a Standard Colormap.
    
              Choosing a composite operator is optional.  The default
              operator is replace.  However, you must choose a
              location to composite your image and press button 1.
              Press and hold the button before releasing and an
              outline of the image will appear to help you identify
              your location.
    
              The actual colors of the composite image is saved.
              However, the color that appears in image window may be
              different.  For example, on a monochrome screen image
              window will appear black or white even though your
              composited image may have many colors.  If the image is
              saved to a file it is written with the correct colors.
              To assure the correct colors are saved in the final
              image, any PseudoClass image is promoted to DirectClass
              (see miff(5)).  To force a PseudoClass image to remain
              PseudoClass, use -colors.
    
    COLOR EDITING
         Changing the the color of a set of pixels is performed
         interactively.  There is no command line argument to edit a
         pixel.  To begin, choose Color from the Image Edit submenu
         of the Command widget (see COMMAND WIDGET).  Alternatively,
         press c in the image window (see KEYBOARD ACCELERATORS).
    
         A small window appears showing the location of the cursor in
         the image window. You are now in color edit mode.  To exit
         immediately, press Dismiss.  In color edit mode, the Command
         widget has these options:
    
             Method
               point
               replace
               floodfill
               filltoborder
               reset
             Pixel Color
               black
               blue
               cyan
               green
               gray
               red
               magenta
               yellow
               white
               Browser...
             Border Color
               black
               blue
               cyan
               green
               gray
               red
               magenta
               yellow
               white
               Browser...
             Fuzz
               0
               2
               4
               8
               16
               Dialog...
             Undo
             Help
             Dismiss
    
         Choose a color editing method from the Method sub-menu of
         the Command widget.  The point method recolors any pixel
         selected with the pointer unless the button is released.
         The replace method recolors any pixel that matches the color
         of the pixel you select with a button press.  Floodfill
         recolors any pixel that matches the color of the pixel you
         select with a button press and is a neighbor.  Whereas
         filltoborder recolors any neighbor pixel that is not the
         border color.  Finally reset changes the entire image to the
         designated color.
    
         Next, choose a pixel color from the Pixel Color sub-menu.
         Additional pixel colors can be specified with the color
         browser.  You can change the menu colors by setting the X
         resources pen1 through pen9.  Refer to X RESOURCES for more
         details.
    
         Now press button 1 to select a pixel within the image window
         to change its color.  Additional pixels may be recolored as
         prescribed by the method you choose.
    
         If the Magnify widget is mapped, it can be helpful in
         positioning your pointer within the image (refer to button
         2).  Alternatively you can select a pixel to recolor from
         within the Magnify widget.  Move the pointer to the Magnify
         widget and position the pixel with the cursor control keys.
         Finally, press a button to recolor the selected pixel (or
         pixels).
    
         The actual color you request for the pixels is saved in the
         image.  However, the color that appears in your image window
         may be different.  For example, on a monochrome screen the
         pixel will appear black or white even if you choose the
         color red as the pixel color.  However, the image saved to a
         file with -write is written with red pixels.  To assure the
         correct color text in the final image, any PseudoClass image
         is promoted to DirectClass (see miff(5)).  To force a
         PseudoClass image to remain PseudoClass, use -colors.
    
    MATTE EDITING
         Matte information within an image is useful for some
         operations such as image compositing (See IMAGE
         COMPOSITING).  This extra channel usually defines a mask
         which represents a sort of a cookie-cutter for the image.
         This is the case when matte is 255 (full coverage) for
         pixels inside the shape, zero outside, and between zero and
         255 on the boundary.
    
         Setting the matte information in an image is done
         interactively.  There is no command line argument to edit a
         pixel.  To begin, and choose Matte of the Image Edit sub-
         menu from the Command widget (see COMMAND WIDGET).
         Alternatively, press m in the image window (see KEYBOARD
         ACCELERATORS).
    
         A small window appears showing the location of the cursor in
         the image window. You are now in matte edit mode.  To exit
         immediately, press Dismiss.  In matte edit mode, the Command
         widget has these options:
    
             Method
               point
               replace
               floodfill
               filltoborder
               reset
             Border Color
               black
               blue
               cyan
               green
               gray
               red
               magenta
               yellow
               white
               Browser...
             Fuzz
               0
               2
               4
               8
               16
               Dialog...
             Matte
             Undo
             Help
             Dismiss
    
         Choose a matte editing method from the Method sub-menu of
         the Command widget.  The point method changes the matte
         value of the any pixel selected with the pointer until the
         button is released.  The replace method changes the matte
         value of any pixel that matches the color of the pixel you
         select with a button press.  Floodfill changes the matte
         value of any pixel that matches the color of the pixel you
         select with a button press and is a neighbor. Whereas
         filltoborder changes the matte value of any neighbor pixel
         that is not the border color.  Finally reset changes the
         entire image to the designated matte value.
    
         Choose Matte Value and a dialog appears requesting a matte
         value.  Enter a value between 0 and 255.  This value is
         assigned as the matte value of the selected pixel or pixels.
    
         Now, press any button to select a pixel within the image
         window to change its matte value.
    
         If the Magnify widget is mapped, it can be helpful in
         positioning your pointer within the image (refer to button
         2).  Alternatively you can select a pixel to change the
         matte value from within the Magnify widget.  Move the
         pointer to the Magnify widget and position the pixel with
         the cursor control keys.  Finally, press a button to change
         the matte value of the selected pixel (or pixels).
    
         Matte information is only valid in a DirectClass image.
         Therefore, any PseudoClass image is promoted to DirectClass
         (see miff(5)).  Note that matte information for PseudoClass
         is not retained for colormapped X server visuals (e.g.
         StaticColor, StaticColor, GrayScale, PseudoColor) unless you
         immediately save your image to a file (refer to Write).
         Correct matte editing behavior may require a TrueColor or
         DirectColor visual or a Standard Colormap.
    
    IMAGE DRAWING
         An image is drawn upon interactively.  There is no command
         line argument to draw on an image.  To begin, choose Draw of
         the Image Edit sub-menu from the Command widget (see COMMAND
         WIDGET).  Alternatively, press d in the image window (see
         KEYBOARD ACCELERATORS).
    
         The cursor changes to a crosshair to indicate you are in
         draw mode.  To exit immediately, press Dismiss.  In draw
         mode, the Command widget has these options:
    
             Primitive
               point
               line
               rectangle
               fill rectangle
               circle
               fill circle
               ellipse
               fill ellipse
               polygon
               fill polygon
             Color
               black
               blue
               cyan
               green
               gray
               red
               magenta
               yellow
               white
               transparent
               Browser...
             Stipple",
               Brick",
               Diagonal",
               Scales",
               Vertical",
               Wavy",
               Translucent",
               Opaque",
               Open...",
             Width
               1
               2
               4
               8
               16
               Dialog...
             Undo
             Help
             Dismiss
    
         Choose a drawing primitive from the Primitive sub-menu.
    
         Next, choose a color from the Color sub-menu.  Additional
         colors can be specified with the color browser.  You can
         change the menu colors by setting the X resources pen1
         through pen9.  Refer to X RESOURCES for more details.
    
         If you choose the color browser and press Grab, you can
         select the primitive color by moving the pointer to the
         desired color on the screen and press any button.  The
         transparent color updates the image matte channel and is
         useful for image compositing.,
    
         Choose a stipple, if appropriate, from the Stipple sub-menu.
         Additional stipples can be specified with the file browser.
         Stipples obtained from the file browser must be on disk in
         the X11 bitmap format.
    
         Choose a line width from the Width sub-menu.  To choose a
         specific width select the Dialog widget.
    
         Choose a point in the image window and press button 1 and
         hold.  Next, move the pointer to another location in the
         image.  As you move, a line connects the initial location
         and the pointer.  When you release the button, the image is
         updated with the primitive you just drew.  For polygons, the
         image is updated when you press and release the button
         without moving the pointer.
    
         To cancel image drawing, move the pointer back to the
         starting point of the line and release the button.
    
    REGION OF INTEREST
         To begin, press choose Region of Interest of the Transform
         sub-menu from the Command widget (see COMMAND WIDGET).
         Alternatively, press R in the image window (see KEYBOARD
         ACCELERATORS).
    
         A small window appears showing the location of the cursor in
         the image window.  You are now in region of interest mode.
         In region of interest mode, the Command widget has these
         options:
    
             Help
             Dismiss
    
         To define a region of interest, press button 1 and drag.
         The region of interest is defined by a highlighted rectangle
         that expands or contracts as it follows the pointer.  Once
         you are satisfied with the region of interest, release the
         button.  You are now in apply mode.  In apply mode the
         Command widget has these options:
    
             File
               Save...
               Print...
             Edit
               Undo
               Redo
             Transform
               Flip
               Flop
               Rotate Right
               Rotate Left
             Enhance
               Hue...
               Saturation...
               Brightness...
               Gamma...
               Spiff
               Dull
               Equalize
               Normalize
               Negate
               Grayscale
               Quantize...
             Effects
               Despeckle
               Emboss
               Reduce Noise
               Add Noise
               Sharpen...
               Blur...
               Threshold...
               Edge Detect...
               Spread...
               Shade...
               Raise...
               Segment...
             F/X
               Swirl...
               Implode...
               Wave...
               Oil Paint...
               Charcoal Draw...
             Miscellany
               Image Info
               Zoom Image
               Show Preview...
               Show Histogram
               Show Matte
             Help
             Dismiss
    
         You can make adjustments to the region of interest by moving
         the pointer to one of the rectangle corners, pressing a
         button, and dragging.  Finally, choose an image processing
         technique from the Command widget.  You can choose more than
         one image processing technique to apply to an area.
         Alternatively, you can move the region of interest before
         applying another image processing technique.  To exit, press
         Dismiss.
    
    
    IMAGE PANNING
         When an image exceeds the width or height of the X server
         screen, display maps a small panning icon.  The rectangle
         within the panning icon shows the area that is currently
         displayed in the the image window.  To pan about the image,
         press any button and drag the pointer within the panning
         icon.  The pan rectangle moves with the pointer and the
         image window is updated to reflect the location of the
         rectangle within the panning icon.  When you have selected
         the area of the image you wish to view, release the button.
    
         Use the arrow keys to pan the image one pixel up, down,
         left, or right within the image window.
    
         The panning icon is withdrawn if the image becomes smaller
         than the dimensions of the X server screen.
    
    IMAGE SEGMENTATION
         Use -segment to segment an image by analyzing the histograms
         of the color components and identifying units that are
         homogeneous with the fuzzy c-means technique.  The scale-
         space filter analyzes the histograms of the three color
         components of the image and identifies a set of classes.
         The extents of each class is used to coarsely segment the
         image with thresholding.  The color associated with each
         class is determined by the mean color of all pixels within
         the extents of a particular class.  Finally, any
         unclassified pixels are assigned to the closest class with
         the fuzzy c-means technique.
    
         The fuzzy c-Means algorithm can be summarized as follows:
    
              o Build a histogram, one for each color component of
              the image.
    
              o For each histogram, successively apply the scale-
              space filter and build an interval tree of zero
              crossings in the second derivative at each scale.
              Analyze this scale-space ``fingerprint'' to determine
              which peaks or valleys in the histogram are most
              predominant.
    
              o The fingerprint defines intervals on the axis of the
              histogram.  Each interval contains either a minima or a
              maxima in the original signal.  If each color component
              lies within the maxima interval, that pixel is
              considered ``classified'' and is assigned an unique
              class number.
    
              o Any pixel that fails to be classified in the above
              thresholding pass is classified using the fuzzy c-Means
              technique.  It is assigned to one of the classes
              discovered in the histogram analysis phase.
    
         The fuzzy c-Means technique attempts to cluster a pixel by
         finding the local minima of the generalized within group sum
         of squared error objective function.  A pixel is assigned to
         the closest class of which the fuzzy membership has a
         maximum value.
    
         For additional information see
    
              Young Won Lim, Sang Uk Lee, "On The Color Image
              Segmentation Algorithm Based on the Thresholding and
              the Fuzzy c-Means Techniques", Pattern Recognition,
              Volume 23, Number 9, pages 935-952, 1990.
    
    USER PREFERENCES
         Preferences affect the default behavior of display(1).  The
         preferences are either true or false and are stored in your
         home directory as .displayrc:
    
         display image centered on a backdrop
              This backdrop covers the entire workstation screen and
              is useful for hiding other X window activity while
              viewing the image.   The color of the backdrop is
              specified as the background color.  Refer to X
              RESOURCES for details.
    
         confirm on program exit
              Ask for a confirmation before exiting the display(1)
              program.
    
         correct image for display gamma
              If the image has a known gamma, the gamma is corrected
              to match that of the X server (see the X resource
              displayGamma).
    
         apply Floyd/Steinberg error diffusion to image
              The basic strategy of dithering is to trade intensity
              resolution for spatial resolution by averaging the
              intensities of several neighboring pixels.  Images
              which suffer from severe contouring when reducing
              colors can be improved with this preference.
    
         use a shared colormap for colormapped X visuals
              This option only applies when the default X server
              visual is PseudoColor or GrayScale.  Refer to -visual
              for more details.  By default, a shared colormap is
              allocated.  The image shares colors with other X
              clients.  Some image colors could be approximated,
              therefore your image may look very different than
              intended.  Choose Private and the image colors appear
              exactly as they are defined.  However, other clients
              may go technicolor when the image colormap is
              installed.
    
         display images as an X server pixmap
              Images are maintained as a XImage by default.  Set this
              resource to True to utilize a server Pixmap instead.
              This option is useful if your image exceeds the
              dimensions of your server screen and you intend to pan
              the image.  Panning is much faster with Pixmaps than
              with a XImage.  Pixmaps are considered a precious
              resource, use them with discretion.
    
    ENVIRONMENT
         display
              To get the default host, display number, and screen.
    
    SEE ALSO
         animate(1), import(1), montage(1), mogrify(1), mosaic(1),
         convert(1), combine(1), xtp(1)
    
    COPYRIGHT
         Copyright (C) 2001 ImageMagick Studio, a non-profit
         organization dedicated to making software imaging solutions
         freely available.
    
         Permission is hereby granted, free of charge, to any person
         obtaining a copy of this software and associated
         documentation files ("ImageMagick"), to deal in ImageMagick
         without restriction, including without limitation the rights
         to use, copy, modify, merge, publish, distribute,
         sublicense, and/or sell copies of ImageMagick, and to permit
         persons to whom the ImageMagick is furnished to do so,
         subject to the following conditions:
    
         The above copyright notice and this permission notice shall
         be included in all copies or substantial portions of
         ImageMagick.
    
         The software is provided "as is", without warranty of any
         kind, express or implied, including but not limited to the
         warranties of merchantability, fitness for a particular
         purpose and noninfringement.  In no event shall ImageMagick
         Studio be liable for any claim, damages or other liability,
         whether in an action of contract, tort or otherwise, arising
         from, out of or in connection with ImageMagick or the use or
         other dealings in ImageMagick.
    
         Except as contained in this notice, the name of the
         ImageMagick Studio shall not be used in advertising or
         otherwise to promote the sale, use or other dealings in
         ImageMagick without prior written authorization from the
         ImageMagick Studio.
    
    ACKNOWLEDGEMENTS
         The MIT X Consortium for making network transparent graphics
         a reality.
    
         Peder Langlo, Hewlett Packard, Norway, made hundreds of
         suggestions and bug reports.  Without Peder, ImageMagick
         would not be nearly as useful as it is today.
    
         Rod Bogart and John W. Peterson, University of Utah.  Image
         compositing is loosely based on rlecomp of the Utah Raster
         Toolkit.
    
         Michael Halle, Spatial Imaging Group at MIT, for the initial
         implementation of Alan Paeth's image rotation algorithm.
    
         David Pensak, E. I. du Pont de Nemours and Company, for
         providing a computing environment that made this program
         possible.
    
         Paul Raveling, USC Information Sciences Institute. The
         spatial subdivision color reduction algorithm is based on
         his Img software.
    
    AUTHORS
         John Cristy, ImageMagick Studio
    
    
    
    


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