Blender
_ RU.LINUX (2:5077/15.22) ___________________________________________ RU.LINUX _
From : Eugene Vedistchev 2:450/58.190 20 Feb 98 09:45:36
Subj : Blender
________________________________________________________________________________
Hello Aleksey!
Thursday February 19 1998 17:53, Aleksey I Zavilohin wrote to All:
AZ> Эээй, а кто будут на сабже. Сделаете краткий обзор че
AZ> было интересного, ладно. А то мы из своего Мухосранска до вас не
AZ> выберемся, а интересно.
[topic off]
Все как обычно :) Самый большой стенд - у Microsoft. Серьезно. Который год она
уже такая, эта выставка.
[topic on]
Голландская компания Neogeo сделало облегченную версию соей 3D-софтины Blender
бесплатной (пока под SGI). В марте обещают ее порт под Linux.
www.neogeo.nl/blender
Вот ее спеки:
То, что есть в нормальной версии, но нету в облегченной помечено "disabled"
blender specs
In general:
- single integrated program: only 2.5 Mb!
- modeling of polygon meshes, curves, nurbs, text, metaballs
- animation with keyframes, motion curves, morphing, inverse
kinematics
- deformation lattices and skeletons
- particle systems
- rendering: solid, transparent, halo/lensflare.
- sequence editing of images and post production effects
- 3D view with animated rotoscoping
- powerful object oriented data system
- file management included!
Windows
- flexible window layout
- 3D window: wireframe/solid/GL-lighted/rendered
- scalable buttons window
- animation curve/keys window
- schematic diagram window
- sequence editing window
- file selecting and file management windows
Files
- save all your work in a single file
- other blender files can be used as libraries (disabled)
- read/write Targa, JPEG, Iris, SGI movie, Amiga IFF
- read Inventor files (disabled)
Light
- local lights, spotlights, hemispheres, sun.
- textured lights, spothalo's
- shadow buffer system
- selective lighting for individual objects.
Render
- rendering in foreground with direct output
- it can be started with a single key press at any level
- three rendering layers: for solid, transparent and halo's.
- delta accumulation buffer with jittered sampling for
perfect antialiasing.
- any resolution up to 4096x4096
- field rendering and pre-gamma correction for the best video
output possible
- NO ray tracing!!!
- panorama rendering
- Plugins for textures and post production (disabled)
Animation
- motion paths: Bezier curves, B-splines or polygons.
- motion curves: XYZ translation/rotation/scaling
- motion keys: transformations fixed at a frame
- vertex key framing for morphing
- inverse kinematics and skeletons
- animation curves for light, materials, textures, effects
- actors, dynamics, collision detection (disabled)
Meshes
- use triangle and square polygons
- extrude, spin, screw, bend, subdivide, etc.
- realtime 'vertex painting' to add vertex colors
Curves
- Bezier, Bspline, polygons
- automatic 'hole' detection.
- Any curve can be a bevel curve.
____©
ю____> Eugene Vedistchev e-mail:[email protected]
"The more original a discovery, the more obvious it seems afterwards." -
Arthur Koestler
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* Origin: This chlorine-free message was written using GoldEd (2:450/58.190)