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Linux Quake HOWTO
Bob Zimbinski (
[email protected]
), Brett A. Thomas (
[email protected]
), and Mike Hallock (
[email protected]
)
v1.0.1.18, 18 December 1998
This document explains how to install, run and troubleshoot Quake, QuakeWorld and Quake II on an Intel Linux system.
1.
Introduction
1.1 Feedback,Comments, Corrections
1.2 Other Formats of This Document
1.3 Acknowledgments
1.4 Other Sources of Information
2.
Quake/Quakeworld
2.1 Minimum Requirements
2.2 Installing Quake
2.3 Adding the Linux Binaries
2.4 Setting Permissions
2.5 X11 Quake
2.6 SVGAlib Quake
2.7 GLQuake
2.8 Linux-Specific Command Line Options
2.9 QuakeWorld
2.10 Servers
2.11 Mods & Addons
3.
Quake II
3.1 Prerequisites
3.2 Installing Quake II
3.3 Adding the Linux Binaries
3.4 Setting Permissions
3.5 The X Renderer
3.6 The SVGAlib Renderer
3.7 The OpenGL Renderer
3.8 The GLX Renderer
3.9 Linux-Specific Command Line Options
3.10 Quake II Servers ++
3.11 Mods & Addons
4.
Related Software
4.1 QStat
4.2 XQF
4.3 QuickSpy
4.4 QPlug for Linux
4.5 qkHacklib
4.6 GiMd2Viewer
4.7 QIPX
4.8 Ice
4.9 Q2getty
4.10 rcon
4.11 qlog
4.12 Cheapo
4.13 qgraph
4.14 Vispatch ++
4.15 GStat ++
4.16 QuakeLaunch ++
4.17 QPLog ++
5.
Troubleshooting/FAQs
5.1 General
5.2 Quake/QuakeWorld
5.3 Quake II
6.
Tips & Tricks
6.1 Running X and GL games without setuid
6.2 Running SVGA and GL games from X
6.3 3Dfx "tweak" settings work in Linux too
6.4 The Poor Man's Server Browser
6.5 Using
lib3dfxgl.so
for Quake I
6.6 Getting rid of that annoying "POSSIBLE SCAN CODE ERROR 57" message in GLQuake. ++
7.
Administrivia
7.1 New Versions of This Document
7.2 Distribution Policy
7.3 Revision History
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