The starfish program draws radially symmetric objects, which expand,
contract, rotate, and turn inside out. It uses these shapes to lay down a
field of smooth colors, and then rotates the colormap.
OPTIONS
starfish
accepts the following options:
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-mono
If on a color display, pretend we're on a monochrome display.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
-delay microseconds
How much of a delay should be introduced between steps of the animation.
Default 10000, or about 1/100th second.
-cycle-delay microseconds
How long to wait between shifing the colormap by one step.
Default 100000, or about 1/10th second.
-thickness pixels
How wide each color band should be. Default 0, meaning random (the chosen
value will be between 0 and 15.)
-rotation degrees
How quickly the objects should rotate at each step. Default 0, meaning
random (the chosen value will be between 0 and 12 degrees.)
-colors int
How many colors to use. Default 200. The more colors, the smoother the
transitions will be, and the nicer the resultant images.
-cycle
-no-cycle
Whether to do colormap cycling. Default true.
-duration seconds
How long to run before choosing a new shape. Default 30 seconds.
-delay2 seconds
When duration expires, how long to wait before starting a new run.
Default 5 seconds.
-blob
-no-blob
If blob option is specified, then the raw shapes will be shown,
instead of a field of colors generated from them.
ENVIRONMENT
DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.