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perlobj (1)
>> perlobj (1) ( Solaris man: Команды и прикладные программы пользовательского уровня )
perlobj (1) ( Разные man: Команды и прикладные программы пользовательского уровня )
NAME
perlobj - Perl objects
DESCRIPTION
First you need to understand what references are in Perl.
See the perlref manpage for that. Second, if you still find
the following reference work too complicated, a tutorial on
object-oriented programming in Perl can be found in the
perltoot manpage and the perltootc manpage.
If you're still with us, then here are three very simple
definitions that you should find reassuring.
1. An object is simply a reference that happens to know
which class it belongs to.
2. A class is simply a package that happens to provide
methods to deal with object references.
3. A method is simply a subroutine that expects an object
reference (or a package name, for class methods) as the
first argument.
We'll cover these points now in more depth.
AnObjectisSimplyaReference
Unlike say C++, Perl doesn't provide any special syntax for
constructors. A constructor is merely a subroutine that
returns a reference to something "blessed" into a class,
generally the class that the subroutine is defined in. Here
is a typical constructor:
package Critter;
sub new { bless {} }
That word `new' isn't special. You could have written a
construct this way, too:
package Critter;
sub spawn { bless {} }
This might even be preferable, because the C++ programmers
won't be tricked into thinking that `new' works in Perl as
it does in C++. It doesn't. We recommend that you name
your constructors whatever makes sense in the context of the
problem you're solving. For example, constructors in the Tk
extension to Perl are named after the widgets they create.
One thing that's different about Perl constructors compared
with those in C++ is that in Perl, they have to allocate
their own memory. (The other things is that they don't
automatically call overridden base-class constructors.) The
`{}' allocates an anonymous hash containing no key/value
pairs, and returns it The bless() takes that reference and
tells the object it references that it's now a Critter, and
returns the reference. This is for convenience, because the
referenced object itself knows that it has been blessed, and
the reference to it could have been returned directly, like
this:
sub new {
my $self = {};
bless $self;
return $self;
}
You often see such a thing in more complicated constructors
that wish to call methods in the class as part of the
construction:
sub new {
my $self = {};
bless $self;
$self->initialize();
return $self;
}
If you care about inheritance (and you should; see the
Modules: Creation, Use, and Abuse entry in the perlmodlib
manpage), then you want to use the two-arg form of bless so
that your constructors may be inherited:
sub new {
my $class = shift;
my $self = {};
bless $self, $class;
$self->initialize();
return $self;
}
Or if you expect people to call not just `CLASS->new()' but
also `$obj->new()', then use something like this. The
initialize() method used will be of whatever $class we
blessed the object into:
sub new {
my $this = shift;
my $class = ref($this) || $this;
my $self = {};
bless $self, $class;
$self->initialize();
return $self;
}
Within the class package, the methods will typically deal
with the reference as an ordinary reference. Outside the
class package, the reference is generally treated as an
opaque value that may be accessed only through the class's
methods.
Although a constructor can in theory re-bless a referenced
object currently belonging to another class, this is almost
certainly going to get you into trouble. The new class is
responsible for all cleanup later. The previous blessing is
forgotten, as an object may belong to only one class at a
time. (Although of course it's free to inherit methods from
many classes.) If you find yourself having to do this, the
parent class is probably misbehaving, though.
A clarification: Perl objects are blessed. References are
not. Objects know which package they belong to. References
do not. The bless() function uses the reference to find the
object. Consider the following example:
$a = {};
$b = $a;
bless $a, BLAH;
print "\$b is a ", ref($b), "\n";
This reports $b as being a BLAH, so obviously bless()
operated on the object and not on the reference.
AClassisSimplyaPackage
Unlike say C++, Perl doesn't provide any special syntax for
class definitions. You use a package as a class by putting
method definitions into the class.
There is a special array within each package called @ISA,
which says where else to look for a method if you can't find
it in the current package. This is how Perl implements
inheritance. Each element of the @ISA array is just the
name of another package that happens to be a class package.
The classes are searched (depth first) for missing methods
in the order that they occur in @ISA. The classes
accessible through @ISA are known as base classes of the
current class.
All classes implicitly inherit from class `UNIVERSAL' as
their last base class. Several commonly used methods are
automatically supplied in the UNIVERSAL class; see the
section on "Default UNIVERSAL methods" for more details.
If a missing method is found in a base class, it is cached
in the current class for efficiency. Changing @ISA or
defining new subroutines invalidates the cache and causes
Perl to do the lookup again.
If neither the current class, its named base classes, nor
the UNIVERSAL class contains the requested method, these
three places are searched all over again, this time looking
for a method named AUTOLOAD(). If an AUTOLOAD is found,
this method is called on behalf of the missing method,
setting the package global $AUTOLOAD to be the fully
qualified name of the method that was intended to be called.
If none of that works, Perl finally gives up and complains.
Perl classes do method inheritance only. Data inheritance
is left up to the class itself. By and large, this is not a
problem in Perl, because most classes model the attributes
of their object using an anonymous hash, which serves as its
own little namespace to be carved up by the various classes
that might want to do something with the object. The only
problem with this is that you can't sure that you aren't
using a piece of the hash that isn't already used. A
reasonable workaround is to prepend your fieldname in the
hash with the package name.
sub bump {
my $self = shift;
$self->{ __PACKAGE__ . ".count"}++;
}
AMethodisSimplyaSubroutine
Unlike say C++, Perl doesn't provide any special syntax for
method definition. (It does provide a little syntax for
method invocation though. More on that later.) A method
expects its first argument to be the object (reference) or
package (string) it is being invoked on. There are two ways
of calling methods, which we'll call class methods and
instance methods.
A class method expects a class name as the first argument.
It provides functionality for the class as a whole, not for
any individual object belonging to the class. Constructors
are often class methods, but see the perltoot manpage and
the perltootc manpage for alternatives. Many class methods
simply ignore their first argument, because they already
know what package they're in and don't care what package
they were invoked via. (These aren't necessarily the same,
because class methods follow the inheritance tree just like
ordinary instance methods.) Another typical use for class
methods is to look up an object by name:
sub find {
my ($class, $name) = @_;
$objtable{$name};
}
An instance method expects an object reference as its first
argument. Typically it shifts the first argument into a
"self" or "this" variable, and then uses that as an ordinary
reference.
sub display {
my $self = shift;
my @keys = @_ ? @_ : sort keys %$self;
foreach $key (@keys) {
print "\t$key => $self->{$key}\n";
}
}
MethodInvocation
There are two ways to invoke a method, one of which you're
already familiar with, and the other of which will look
familiar. Perl 4 already had an "indirect object" syntax
that you use when you say
print STDERR "help!!!\n";
This same syntax can be used to call either class or
instance methods. We'll use the two methods defined above,
the class method to lookup an object reference and the
instance method to print out its attributes.
$fred = find Critter "Fred";
display $fred 'Height', 'Weight';
These could be combined into one statement by using a BLOCK
in the indirect object slot:
display {find Critter "Fred"} 'Height', 'Weight';
For C++ fans, there's also a syntax using -> notation that
does exactly the same thing. The parentheses are required
if there are any arguments.
$fred = Critter->find("Fred");
$fred->display('Height', 'Weight');
or in one statement,
Critter->find("Fred")->display('Height', 'Weight');
There are times when one syntax is more readable, and times
when the other syntax is more readable. The indirect object
syntax is less cluttered, but it has the same ambiguity as
ordinary list operators. Indirect object method calls are
usually parsed using the same rule as list operators: "If it
looks like a function, it is a function". (Presuming for
the moment that you think two words in a row can look like a
function name. C++ programmers seem to think so with some
regularity, especially when the first word is "new".) Thus,
the parentheses of
new Critter ('Barney', 1.5, 70)
are assumed to surround ALL the arguments of the method
call, regardless of what comes after. Saying
new Critter ('Bam' x 2), 1.4, 45
would be equivalent to
Critter->new('Bam' x 2), 1.4, 45
which is unlikely to do what you want. Confusingly,
however, this rule applies only when the indirect object is
a bareword package name, not when it's a scalar, a BLOCK, or
a `Package::' qualified package name. In those cases, the
arguments are parsed in the same way as an indirect object
list operator like print, so
new Critter:: ('Bam' x 2), 1.4, 45
is the same as
Critter::->new(('Bam' x 2), 1.4, 45)
For more reasons why the indirect object syntax is
ambiguous, see the section on "WARNING" below.
There are times when you wish to specify which class's
method to use. Here you can call your method as an ordinary
subroutine call, being sure to pass the requisite first
argument explicitly:
$fred = MyCritter::find("Critter", "Fred");
MyCritter::display($fred, 'Height', 'Weight');
Unlike method calls, function calls don't consider
inheritance. If you wish merely to specify that Perl should
START looking for a method in a particular package, use an
ordinary method call, but qualify the method name with the
package like this:
$fred = Critter->MyCritter::find("Fred");
$fred->MyCritter::display('Height', 'Weight');
If you're trying to control where the method search begins
and you're executing in the class itself, then you may use
the SUPER pseudo class, which says to start looking in your
base class's @ISA list without having to name it explicitly:
$self->SUPER::display('Height', 'Weight');
Please note that the `SUPER::' construct is meaningful only
within the class.
Sometimes you want to call a method when you don't know the
method name ahead of time. You can use the arrow form,
replacing the method name with a simple scalar variable
containing the method name or a reference to the function.
$method = $fast ? "findfirst" : "findbest";
$fred->$method(@args); # call by name
if ($coderef = $fred->can($parent . "::findbest")) {
$self->$coderef(@args); # call by coderef
}
WARNING
While indirect object syntax may well be appealing to
English speakers and to C++ programmers, be not seduced! It
suffers from two grave problems.
The first problem is that an indirect object is limited to a
name, a scalar variable, or a block, because it would have
to do too much lookahead otherwise, just like any other
postfix dereference in the language. (These are the same
quirky rules as are used for the filehandle slot in
functions like `print' and `printf'.) This can lead to
horribly confusing precedence problems, as in these next two
lines:
move $obj->{FIELD}; # probably wrong!
move $ary[$i]; # probably wrong!
Those actually parse as the very surprising:
$obj->move->{FIELD}; # Well, lookee here
$ary->move([$i]); # Didn't expect this one, eh?
Rather than what you might have expected:
$obj->{FIELD}->move(); # You should be so lucky.
$ary[$i]->move; # Yeah, sure.
The left side of ``->'' is not so limited, because it's an
infix operator, not a postfix operator.
As if that weren't bad enough, think about this: Perl must
guess atcompiletime whether `name' and `move' above are
functions or methods. Usually Perl gets it right, but when
it doesn't it, you get a function call compiled as a method,
or vice versa. This can introduce subtle bugs that are hard
to unravel. For example, calling a method `new' in indirect
notation--as C++ programmers are so wont to do--can be
miscompiled into a subroutine call if there's already a
`new' function in scope. You'd end up calling the current
package's `new' as a subroutine, rather than the desired
class's method. The compiler tries to cheat by remembering
bareword `require's, but the grief if it messes up just
isn't worth the years of debugging it would likely take you
to track such subtle bugs down.
The infix arrow notation using ```->''' doesn't suffer from
either of these disturbing ambiguities, so we recommend you
use it exclusively.
DefaultUNIVERSALmethods
The `UNIVERSAL' package automatically contains the following
methods that are inherited by all other classes:
isa(CLASS)
`isa' returns true if its object is blessed into a
subclass of `CLASS'
`isa' is also exportable and can be called as a sub with
two arguments. This allows the ability to check what a
reference points to. Example
use UNIVERSAL qw(isa);
if(isa($ref, 'ARRAY')) {
#...
}
can(METHOD)
`can' checks to see if its object has a method called
`METHOD', if it does then a reference to the sub is
returned, if it does not then undef is returned.
VERSION( [NEED] )
`VERSION' returns the version number of the class
(package). If the NEED argument is given then it will
check that the current version (as defined by the
$VERSION variable in the given package) not less than
NEED; it will die if this is not the case. This method
is normally called as a class method. This method is
called automatically by the `VERSION' form of `use'.
use A 1.2 qw(some imported subs);
# implies:
A->VERSION(1.2);
NOTE: `can' directly uses Perl's internal code for method
lookup, and `isa' uses a very similar method and cache-ing
strategy. This may cause strange effects if the Perl code
dynamically changes @ISA in any package.
You may add other methods to the UNIVERSAL class via Perl or
XS code. You do not need to `use UNIVERSAL' to make these
methods available to your program. This is necessary only
if you wish to have `isa' available as a plain subroutine in
the current package.
Destructors
When the last reference to an object goes away, the object
is automatically destroyed. (This may even be after you
exit, if you've stored references in global variables.) If
you want to capture control just before the object is freed,
you may define a DESTROY method in your class. It will
automatically be called at the appropriate moment, and you
can do any extra cleanup you need to do. Perl passes a
reference to the object under destruction as the first (and
only) argument. Beware that the reference is a read-only
value, and cannot be modified by manipulating `$_[0]' within
the destructor. The object itself (i.e. the thingy the
reference points to, namely `${$_[0]}', `@{$_[0]}',
`%{$_[0]}' etc.) is not similarly constrained.
If you arrange to re-bless the reference before the
destructor returns, perl will again call the DESTROY method
for the re-blessed object after the current one returns.
This can be used for clean delegation of object destruction,
or for ensuring that destructors in the base classes of your
choosing get called. Explicitly calling DESTROY is also
possible, but is usually never needed.
Do not confuse the previous discussion with how objects
CONTAINED in the current one are destroyed. Such objects
will be freed and destroyed automatically when the current
object is freed, provided no other references to them exist
elsewhere.
Summary
That's about all there is to it. Now you need just to go
off and buy a book about object-oriented design methodology,
and bang your forehead with it for the next six months or
so.
Two-PhasedGarbageCollection
For most purposes, Perl uses a fast and simple, reference-
based garbage collection system. That means there's an
extra dereference going on at some level, so if you haven't
built your Perl executable using your C compiler's `-O'
flag, performance will suffer. If you have built Perl with
`cc -O', then this probably won't matter.
A more serious concern is that unreachable memory with a
non-zero reference count will not normally get freed.
Therefore, this is a bad idea:
{
my $a;
$a = \$a;
}
Even thought $a should go away, it can't. When building
recursive data structures, you'll have to break the self-
reference yourself explicitly if you don't care to leak.
For example, here's a self-referential node such as one
might use in a sophisticated tree structure:
sub new_node {
my $self = shift;
my $class = ref($self) || $self;
my $node = {};
$node->{LEFT} = $node->{RIGHT} = $node;
$node->{DATA} = [ @_ ];
return bless $node => $class;
}
If you create nodes like that, they (currently) won't go
away unless you break their self reference yourself. (In
other words, this is not to be construed as a feature, and
you shouldn't depend on it.)
Almost.
When an interpreter thread finally shuts down (usually when
your program exits), then a rather costly but complete
mark-and-sweep style of garbage collection is performed, and
everything allocated by that thread gets destroyed. This is
essential to support Perl as an embedded or a
multithreadable language. For example, this program
demonstrates Perl's two-phased garbage collection:
#!/usr/bin/perl
package Subtle;
sub new {
my $test;
$test = \$test;
warn "CREATING " . \$test;
return bless \$test;
}
sub DESTROY {
my $self = shift;
warn "DESTROYING $self";
}
package main;
warn "starting program";
{
my $a = Subtle->new;
my $b = Subtle->new;
$$a = 0; # break selfref
warn "leaving block";
}
warn "just exited block";
warn "time to die...";
exit;
When run as /tmp/test, the following output is produced:
starting program at /tmp/test line 18.
CREATING SCALAR(0x8e5b8) at /tmp/test line 7.
CREATING SCALAR(0x8e57c) at /tmp/test line 7.
leaving block at /tmp/test line 23.
DESTROYING Subtle=SCALAR(0x8e5b8) at /tmp/test line 13.
just exited block at /tmp/test line 26.
time to die... at /tmp/test line 27.
DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
Notice that "global destruction" bit there? That's the
thread garbage collector reaching the unreachable.
Objects are always destructed, even when regular refs
aren't. Objects are destructed in a separate pass before
ordinary refs just to prevent object destructors from using
refs that have been themselves destructed. Plain refs are
only garbage-collected if the destruct level is greater than
0. You can test the higher levels of global destruction by
setting the PERL_DESTRUCT_LEVEL environment variable,
presuming `-DDEBUGGING' was enabled during perl build time.
A more complete garbage collection strategy will be
implemented at a future date.
In the meantime, the best solution is to create a non-
recursive container class that holds a pointer to the self-
referential data structure. Define a DESTROY method for the
containing object's class that manually breaks the
circularities in the self-referential structure.
SEE ALSO
A kinder, gentler tutorial on object-oriented programming in
Perl can be found in the perltoot manpage and the perltootc
manpage. You should also check out the perlbot manpage for
other object tricks, traps, and tips, as well as the
perlmodlib manpage for some style guides on constructing
both modules and classes.