speaker spkr - console speaker device driver
Only one process may have this device open at any given time; open(2) and close(2) are used to lock and relinquish it. An attempt to open when another process has the device locked will return -1 with an Er EBUSY error indication. Writes to the device are interpreted as `play strings' in a simple ASCII melody notation. An ioctl(2) request for tone generation at arbitrary frequencies is also supported.
Sound-generation does not monopolize the processor; in fact, the driver spends most of its time sleeping while the PC hardware is emitting tones. Other processes may emit beeps while the driver is running.
Applications may call ioctl(2) on a speaker file descriptor to control the speaker driver directly; definitions for the ioctl(2) interface are in In dev/speaker/speaker.h . The tone_t structure used in these calls has two fields, specifying a frequency (in Hz) and a duration (in 1/100ths of a second). A frequency of zero is interpreted as a rest.
At present there are two such ioctl(2) calls. SPKRTONE accepts a pointer to a single tone structure as third argument and plays it. SPKRTUNE accepts a pointer to the first of an array of tone structures and plays them in continuous sequence; this array must be terminated by a final member with a zero duration.
The play-string language is modeled on the PLAY statement conventions of IBM Advanced BASIC 2.0. The MB MF and X primitives of PLAY are not useful in a timesharing environment and are omitted. The `octave-tracking' feature and the slur mark are new.
There are 84 accessible notes numbered 1-84 in 7 octaves, each running from C to B, numbered 0-6; the scale is equal-tempered A440 and octave 3 starts with middle C. By default, the play function emits half-second notes with the last 1/16th second being `rest time'.
Play strings are interpreted left to right as a series of play command groups; letter case is ignored. Play command groups are as follows:
Tempo Beats Per Minute very slow Larghissimo Largo 40-60 Larghetto 60-66 Grave Lento Adagio 66-76 slow Adagietto Andante 76-108 medium Andantino Moderato 108-120 fast Allegretto Allegro 120-168 Vivace Veloce Presto 168-208 very fast Prestissimo
Notes (that is, CDEFGAB or N command character groups) may be followed by sustain dots. Each dot causes the note's value to be lengthened by one-half for each one. Thus, a note dotted once is held for 3/2 of its undotted value; dotted twice, it is held 9/4, and three times would give 27/8.
A note and its sustain dots may also be followed by a slur mark (underscore). This causes the normal micro-rest after the note to be filled in, slurring it to the next one. (The slur feature is not supported in IBM BASIC.)
Whitespace in play strings is simply skipped and may be used to separate melody sections.
The action of two or more sustain dots does not reflect standard musical notation, in which each dot adds half the value of the previous dot modifier, not half the value of the note as modified. Thus, a note dotted once is held for 3/2 of its undotted value; dotted twice, it is held 7/4, and three times would give 15/8. The multiply-by-3/2 interpretation, however, is specified in the IBM BASIC manual and has been retained for compatibility.
In play strings which are very long (longer than your system's physical I/O blocks) note suffixes or numbers may occasionally be parsed incorrectly due to crossing a block boundary.
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