The
fuzzyflakes
program draws falling pastel colored snowflake/flower shapes.
Inspired by the credits of the anime "Azumanga Daioh".
OPTIONS
fuzzyflakes
accepts the following options:
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-mono
If on a color display, pretend we're on a monochrome display.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
-delay usecs
The delay between steps of the animation, in microseconds. Default: 250000.
-speed int
How fast, 1-50. Default 10.
-arms int
How many arms on the flakes; default 5.
-thickness int
How thick to make the lines; default 10 pixels.
-bthickness int
How thick to make the borders; default 3 pixels.
-radius int
Radius of the objects; default 20 pixels.
-layers int
How many layers of objects; default 3.
-density int
Default 5.
-no-db
Disable double-buffering.
-color string
The base color for the color scheme. Typed as a hexadecimal triplet
with or with out the leading #. ie. fa4563 & #43cd12 are both acceptable.
If the saturation of you color is too low (<0.03) the random color
generator will kick in.
The default color is #efbea5
-random-colors
This enables the random color generation. It is disabled by default.
It overrides anything from -color
ENVIRONMENT
DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.
The color generation algorithm was borrowed from a friend <ZoeB>
from #[email protected]. Her site is http://beautifulfreak.net/.
To see her original code in action visit her site.