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audio (7)
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    NAME

    audio -  generic audio device interface
     
    

    SYNOPSIS

    #include <sys/audio.h> 
    

     

    OVERVIEW

    An audio device is used to play and/or record a stream of audio data. Since a specific audio device may not support all functionality described below, refer to the device-specific manual pages for a complete description of each hardware device. An application can use the AUDIO_GETDEV ioctl(2) to determine the current audio hardware associated with /dev/audio.  

    AUDIO FORMATS

    Digital audio data represents a quantized approximation of an analog audio signal waveform. In the simplest case, these quantized numbers represent the amplitude of the input waveform at particular sampling intervals. To achieve the best approximation of an input signal, the highest possible sampling frequency and precision should be used. However, increased accuracy comes at a cost of increased data storage requirements. For instance, one minute of monaural audio recorded in µ-Law format (pronounced mew-law) at 8 KHz requires nearly 0.5 megabytes of storage, while the standard Compact Disc audio format (stereo 16-bit linear PCM data sampled at 44.1 KHz) requires approximately 10 megabytes per minute.

    Audio data may be represented in several different formats. An audio device's current audio data format can be determined by using the AUDIO_GETINFO ioctl(2) described below.

    An audio data format is characterized in the audio driver by four parameters: Sample Rate, Encoding, Precision, and Channels. Refer to the device-specific manual pages for a list of the audio formats that each device supports. In addition to the formats that the audio device supports directly, other formats provide higher data compression. Applications may convert audio data to and from these formats when playing or recording.  

    Sample Rate

    Sample rate is a number that represents the sampling frequency (in samples per second) of the audio data.  

    Encodings

    An encoding parameter specifies the audio data representation. µ-Law encoding corresponds to CCITT G.711, and is the standard for voice data used by telephone companies in the United States, Canada, and Japan. A-Law encoding is also part of CCITT G.711 and is the standard encoding for telephony elsewhere in the world. A-Law and µ-Law audio data are sampled at a rate of 8000 samples per second with 12-bit precision, with the data compressed to 8-bit samples. The resulting audio data quality is equivalent to that of standard analog telephone service.

    Linear Pulse Code Modulation (PCM) is an uncompressed, signed audio format in which sample values are directly proportional to audio signal voltages. Each sample is a 2's complement number that represents a positive or negative amplitude.  

    Precision

    Precision indicates the number of bits used to store each audio sample. For instance, u-Law and A-Law data are stored with 8-bit precision. PCM data may be stored at various precisions, though 16-bit is the most common.  

    Channels

    Multiple channels of audio may be interleaved at sample boundaries. A sample frame consists of a single sample from each active channel. For example, a sample frame of stereo 16-bit PCM data consists of 2 16-bit samples, corresponding to the left and right channel data.  

    DESCRIPTION

    The device /dev/audio is a device driver that dispatches audio requests to the appropriate underlying audio hardware. The audio driver is implemented as a STREAMS driver. In order to record audio input, applications open(2) the /dev/audio device and read data from it using the read(2) system call. Similarly, sound data is queued to the audio output port by using the write(2) system call. Device configuration is performed using the ioctl(2) interface.

    Alternatively, opening /dev/audio may open a mixing audio driver that provides a super set of this audio interface. The audio mixer removes the exclusive resource restriction, allowing multiple processes to play and record audio at the same time. See the mixer(7I) and audio_support(7I) manual pages for more information.

    Because some systems may contain more than one audio device, application writers are encouraged to query the AUDIODEV environment variable. If this variable is present in the environment, its value should identify the path name of the default audio device.  

    Opening the Audio Device

    The audio device is treated as an exclusive resource, meaning that only one process can open the device at a time. However, if the DUPLEX bit is set in the hw_features field of the audio information structure, two processes may simultaneously access the device. This allows one process to open the device as read-only and a second process to open it as write-only. See below for details.

    When a process cannot open /dev/audio because the device is busy:

    o if either the O_NDELAY or O_NONBLOCK flags are set in the open() oflag argument, then -1 is immediately returned, with errno set to EBUSY.
    o if neither the O_NDELAY nor the O_NONBLOCK flag are set, then open() hangs until the device is available or a signal is delivered to the process, in which case a -1 is returned with errno set to EINTR. This allows a process to block in the open call while waiting for the audio device to become available.

    Upon the initial open() of the audio device, the driver resets the data format of the device to the default state of 8-bit, 8Khz, mono u-Law data. If the device is already open and a different audio format is set, this will not be possible on some devices. With the exception of some devices that only support a limited number of sample rates, audio applications should explicitly set the encoding characteristics to match the audio data requirements rather than depend on the default configuration.

    Since the audio device grants exclusive read or write access to a single process at a time, long-lived audio applications may choose to close the device when they enter an idle state and reopen it when required. The play.waiting and record.waiting flags in the audio information structure (see below) provide an indication that another process has requested access to the device. For instance, a background audio output process may choose to relinquish the audio device whenever another process requests write access.  

    Recording Audio Data

    The read() system call copies data from the system's buffers to the application. Ordinarily, read() blocks until the user buffer is filled. The I_NREAD ioctl (see streamio(7I)) may be used to determine the amount of data that may be read without blocking. The device may alternatively be set to a non-blocking mode, in which case read() completes immediately, but may return fewer bytes than requested. Refer to the read(2) manual page for a complete description of this behavior.

    When the audio device is opened with read access, the device driver immediately starts buffering audio input data. Since this consumes system resources, processes that do not record audio data should open the device write-only (O_WRONLY).

    The transfer of input data to STREAMS buffers may be paused (or resumed) by using the AUDIO_SETINFO ioctl to set (or clear) the record.pause flag in the audio information structure (see below). All unread input data in the STREAMS queue may be discarded by using the I_FLUSH STREAMS ioctl (see streamio(7I)). When changing record parameters, the input stream should be paused and flushed before the change, and resumed afterward. Otherwise, subsequent reads may return samples in the old format followed by samples in the new format. This is particularly important when new parameters result in a changed sample size.

    Input data can accumulate in STREAMS buffers very quickly. At a minimum, it will accumulate at 8000 bytes per second for 8-bit, 8 KHz, mono, u-Law data. If the device is configured for 16-bit linear or higher sample rates, it will accumulate even faster. If the application that consumes the data cannot keep up with this data rate, the STREAMS queue may become full. When this occurs, the record.error flag is set in the audio information structure and input sampling ceases until there is room in the input queue for additional data. In such cases, the input data stream contains a discontinuity. For this reason, audio recording applications should open the audio device when they are prepared to begin reading data, rather than at the start of extensive initialization.  

    Playing Audio Data

    The write() system call copies data from an application's buffer to the STREAMS output queue. Ordinarily, write() blocks until the entire user buffer is transferred. The device may alternatively be set to a non-blocking mode, in which case write() completes immediately, but may have transferred fewer bytes than requested (see write(2)).

    Although write() returns when the data is successfully queued, the actual completion of audio output may take considerably longer. The AUDIO_DRAIN ioctl may be issued to allow an application to block until all of the queued output data has been played. Alternatively, a process may request asynchronous notification of output completion by writing a zero-length buffer (end-of-file record) to the output stream. When such a buffer has been processed, the play.eof flag in the audio information structure (see below) is incremented.

    The final close(2) of the file descriptor hangs until all of the audio output has drained. If a signal interrupts the close(), or if the process exits without closing the device, any remaining data queued for audio output is flushed and the device is closed immediately.

    The consumption of output data may be paused (or resumed) by using the AUDIO_SETINFO ioctl to set (or clear) the play.pause flag in the audio information structure. Queued output data may be discarded by using the I_FLUSH STREAMS ioctl. (See streamio(7I)).

    Output data is played from the STREAMS buffers at a default rate of at least 8000 bytes per second for µ-Law, A-Law or 8-bit PCM data (faster for 16-bit linear data or higher sampling rates). If the output queue becomes empty, the play.error flag is set in the audio information structure and output is stopped until additional data is written. If an application attempts to write a number of bytes that is not a multiple of the current sample frame size, an error is generated and the bad data is thrown away. Additional writes are allowed.  

    Asynchronous I/O

    The I_SETSIG STREAMS ioctl enables asynchronous notification, through the SIGPOLL signal, of input and output ready condition changes. The O_NONBLOCK flag may be set using the F_SETFL fcntl(2) to enable non-blocking read() and write() requests. This is normally sufficient for applications to maintain an audio stream in the background.  

    Audio Control Pseudo-Device

    It is sometimes convenient to have an application, such as a volume control panel, modify certain characteristics of the audio device while it is being used by an unrelated process. The /dev/audioctl pseudo-device is provided for this purpose. Any number of processes may open /dev/audioctl simultaneously. However, read() and write() system calls are ignored by /dev/audioctl. The AUDIO_GETINFO and AUDIO_SETINFO ioctl commands may be issued to /dev/audioctl to determine the status or alter the behavior of /dev/audio. Note: In general, the audio control device name is constructed by appending the letters "ctl" to the path name of the audio device.  

    Audio Status Change Notification

    Applications that open the audio control pseudo-device may request asynchronous notification of changes in the state of the audio device by setting the S_MSG flag in an I_SETSIG STREAMS ioctl. Such processes receive a SIGPOLL signal when any of the following events occur:

    o An AUDIO_SETINFO ioctl has altered the device state.
    o An input overflow or output underflow has occurred.
    o An end-of-file record (zero-length buffer) has been processed on output.
    o An open() or close() of /dev/audio has altered the device state.
    o An external event (such as speakerbox's volume control) has altered the device state.
     

    IOCTLS

     

    Audio Information Structure

    The state of the audio device may be polled or modified using the AUDIO_GETINFO and AUDIO_SETINFO ioctl commands. These commands operate on the audio_info structure as defined, in <sys/audio.h>, as follows:

    /*
    * This structure contains state information for audio device 
    *  IO streams 
    */
    
    struct audio_prinfo {
      /* 
       * The following values describe the
       * audio data encoding
       */
     uint_t sample_rate; /* samples per second */
     uint_t channels;    /* number of interleaved channels */
     uint_t precision;   /* number of bits per sample */
     uint_t encoding;          /* data encoding method */
    
      /*
       * The following values control audio device
       * configuration
       */
     uint_t   gain;          /* volume level */
     uint_t   port;         /* selected I/O port */
     uint_t   buffer_size;  /* I/O buffer size */
    
      /* 
       * The following values describe the current device
       * state 
       */
     uint_t samples;     /* number of samples converted */
     uint_t eof;         /* End Of File counter (play only) */
     uchar_t        pause;    /* non-zero if paused, zero to resume */
     uchar_t        error;     /* non-zero if overflow/underflow */
     uchar_t        waiting;  /* non-zero if a process wants access */
     uchar_t        balance;        /* stereo channel balance */
      /* 
       * The following values are read-only device state 
       * information 
       */
     uchar_t open;        /* non-zero if open access granted */
     uchar_t        active;    /* non-zero if I/O active */
     uint_t avail_ports;  /* available I/O ports */
     uint_t mod_ports;   /* modifiable I/O ports */
    };
    typedef struct audio_prinfo audio_prinfo_t;
    
    /* 
     * This structure is used in AUDIO_GETINFO and AUDIO_SETINFO ioctl 
     * commands
     */
    struct audio_info {
     audio_prinfo_t record;        /* input status info */
     audio_prinfo_t play;          /* output status info */
     uint_t          monitor_gain;  /* input to output mix */
     uchar_t        output_muted;  /* non-zero if output muted */
     uint_t          hw_features;   /* supported H/W features */
     uint_t          sw_features;  /* supported S/W features */
     uint_t          sw_features_enabled;  
                                                            /* supported S/W features enabled */
    };
    typedef struct audio_info  audio_info_t;
    
    /* Audio encoding types */
    #define AUDIO_ENCODING_ULAW   (1)  /* u-Law encoding */
    #define AUDIO_ENCODING_ALAW   (2)  /* A-Law encoding  */
    #define AUDIO_ENCODING_LINEAR    (3)  /* Signed Linear PCM encoding */
    
    /*
    * These ranges apply to record, play, and 
    * monitor gain values 
    */
    #define AUDIO_MIN_GAIN (0)         /* minimum gain value */
    #define AUDIO_MAX_GAIN (255)  /* maximum gain value */
    
    /*
    * These values apply to the balance field to adjust channel 
    * gain values 
    */
    #define AUDIO_LEFT_BALANCE       (0)    /* left channel only */
    #define AUDIO_MID_BALANCE  (32) /* equal left/right balance */
    #define AUDIO_RIGHT_BALANCE (64)        /* right channel only */
    
    /* 
    * Define some convenient audio port names 
    * (for port, avail_ports and mod_ports) 
    */
    
    /* output ports (several might be enabled at once) */
    #define AUDIO_SPEAKER   (0x01)   /* built-in speaker */
    #define AUDIO_HEADPHONE (0x02)   /* headphone jack */
    #define AUDIO_LINE_OUT  (0x04)   /* line out */
    #define AUDIO_SPDIF_OUT (0x08)   /* SPDIF port */
    #define AUDIO_AUX1_OUT  (0x10)   /* aux1 out */
    #define AUDIO_AUX2_OUT  (0x20)   /* aux2 out */
    
    /* input ports (usually only one may be 
    * enabled at a time) 
    */
    #define AUDIO_MICROPHONE     (0x01) /* microphone */
    #define AUDIO_LINE_IN        (0x02) /* line in */
    #define AUDIO_CD                     (0x04) /* on-board CD inputs */
    #define AUDIO_SPDIF_IN       (0x08) /* SPDIF port */
    #define AUDIO_AUX1_IN        (0x10) /* aux1 in */
    #define AUDIO_AUX2_IN        (0x20) /*  aux2 in */
    #define AUDIO_CODEC_LOOPB_IN (0x40) /* Codec inter.loopback */
    
    /* These defines are for hardware features */
    #define AUDIO_HWFEATURE_DUPLEX  (0x00000001u)   
         /*simult. play & cap. supported */
    
    #define AUDIO_HWFEATURE_MSCODEC (0x00000002u)   
                                                    /* multi-stream Codec */
    
    /* These defines are for software features *
    #define AUDIO_SWFEATURE_MIXER   (0x00000001u)   
       /* audio mixer audio pers. mod. */
    
    /* 
    * Parameter for the AUDIO_GETDEV ioctl
    * to determine current audio devices 
    */
    
    #define MAX_AUDIO_DEV_LEN       (16)
    struct audio_device {
     char name[MAX_AUDIO_DEV_LEN];
     char version[MAX_AUDIO_DEV_LEN];
     char config[MAX_AUDIO_DEV_LEN];
    };
    typedef struct audio_device audio_device_t;
    

    The play.gain and record.gain fields specify the output and input volume levels. A value of AUDIO_MAX_GAIN indicates maximum volume. Audio output may also be temporarily muted by setting a non-zero value in the output_muted field. Clearing this field restores audio output to the normal state. Most audio devices allow input data to be monitored by mixing audio input onto the output channel. The monitor_gain field controls the level of this feedback path.

    The play.port field controls the output path for the audio device. It can be set to either AUDIO_SPEAKER (built-in speaker), AUDIO_HEADPHONE (headphone jack), AUDIO_LINE_OUT (line-out port), AUDIO_AUX1_OUT (auxilary1 out), or AUDIO_AUX2_OUT (auxilary2 out). For some devices, it may be set to a combination of these ports. The play.avail_ports field returns the set of output ports that are currently accessible. The play.mod_ports field returns the set of output ports that may be turned on and off. If a port is missing from play.mod_ports then that port is assumed to always be on.

    The record.port field controls the input path for the audio device. It can be either AUDIO_MICROPHONE (microphone jack), AUDIO_LINE_IN (line-out port), AUDIO_CD (internal CD-ROM), AUDIO_AUX1_IN (auxilary1 in), AUDIO_AUX2_IN (auxilary2 in), or AUDIO_CODEC_LOOPB_IN (internal loopback). The record.avail_ports field returns the set of input ports that are currently accessible. The record.mod_ports field returns the set of input ports that may be turned on and off. If a port is missing from record.mod_ports, it is assumed to always be on. Input ports are considered to be mutually exclusive.

    The play.balance and record.balance fields are used to control the volume between the left and right channels when manipulating stereo data. When the value is set between AUDIO_LEFT_BALANCE and AUDIO_MID_BALANCE, the right channel volume will be reduced in proportion to the balance value. Conversely, when balance is set between AUDIO_MID_BALANCE and AUDIO_RIGHT_BALANCE, the left channel will be proportionally reduced.

    The play.pause and record.pause flags may be used to pause and resume the transfer of data between the audio device and the STREAMS buffers. The play.error and record.error flags indicate that data underflow or overflow has occurred. The play.active and record.active flags indicate that data transfer is currently active in the corresponding direction.

    The play.open and record.open flags indicate that the device is currently open with the corresponding access permission. The play.waiting and record.waiting flags provide an indication that a process may be waiting to access the device. These flags are set automatically when a process blocks on open(), though they may also be set using the AUDIO_SETINFO ioctl command. They are cleared only when a process relinquishes access by closing the device.

    The play.samples and record.samples fields are zeroed at open() and are incremented each time a data sample is copied to or from the associated STREAMS queue. Some audio drivers may be limited to counting buffers of samples, instead of single samples for their samples accounting. For this reason, applications should not assume that the samples fields contain a perfectly accurate count. The play.eof field increments whenever a zero-length output buffer is synchronously processed. Applications may use this field to detect the completion of particular segments of audio output.

    The record.buffer_size field controls the amount of input data that is buffered in the device driver during record operations. Applications that have particular requirements for low latency should set the value appropriately. Note however that smaller input buffer sizes may result in higher system overhead. The value of this field is specified in bytes and drivers will constrain it to be a multiple of the current sample frame size. Some drivers may place other requirements on the value of this field. Refer to the audio device-specific manual page for more details. If an application changes the format of the audio device and does not modify the record.buffer_size field, the device driver may use a default value to compensate for the new data rate. Therefore, if an application is going to modify this field, it should modify it during or after the format change itself, not before. When changing the record.buffer_size parameters, the input stream should be paused and flushed before the change, and resumed afterward. Otherwise, subsequent reads may return samples in the old format followed by samples in the new format. This is particularly important when new parameters result in a changed sample size. If you change the record.buffer_size for the first packet, this protocol must be followed or the first buffer will be the default buffer size for the device, followed by packets of the requested change size.

    The record.buffer_size field may be modified only on the /dev/audio device by processes that have it opened for reading.

    The play.buffer_size field is currently not supported.

    The audio data format is indicated by the sample_rate, channels, precision, and encoding fields. The values of these fields correspond to the descriptions in the AUDIO FORMATS section above. Refer to the audio device-specific manual pages for a list of supported data format combinations.

    The data format fields may be modified only on the /dev/audio device. Some audio hardware may constrain the input and output data formats to be identical. If this is the case, the data format may not be changed if multiple processes have opened the audio device. As a result, a process should check that the ioctl() does not fail when it attempts to set the data format.

    If the parameter changes requested by an AUDIO_SETINFO ioctl cannot all be accommodated, ioctl() will return with errno set to EINVAL and no changes will be made to the device state.  

    Streamio IOCTLS

    All of the streamio(7I) ioctl commands may be issued for the /dev/audio device. Because the /dev/audioctl device has its own STREAMS queues, most of these commands neither modify nor report the state of /dev/audio if issued for the /dev/audioctl device. The I_SETSIG ioctl may be issued for /dev/audioctl to enable the notification of audio status changes, as described above.  

    Audio IOCTLS

    The audio device additionally supports the following ioctl commands:

    AUDIO_DRAIN

    The argument is ignored. This command suspends the calling process until the output STREAMS queue is empty, or until a signal is delivered to the calling process. It may not be issued for the /dev/audioctl device. An implicit AUDIO_DRAIN is performed on the final close() of /dev/audio.

    AUDIO_GETDEV

    The argument is a pointer to an audio_device_t structure. This command may be issued for either /dev/audio or /dev/audioctl. The returned value in the name field will be a string that will identify the current /dev/audio hardware device, the value in version will be a string indicating the current version of the hardware, and config will be a device-specific string identifying the properties of the audio stream associated with that file descriptor. Refer to the audio device-specific manual pages to determine the actual strings returned by the device driver.

    AUDIO_GETINFO

    The argument is a pointer to an audio_info_t structure. This command may be issued for either /dev/audio or /dev/audioctl. The current state of the /dev/audio device is returned in the structure.

    AUDIO_SETINFO

    The argument is a pointer to an audio_info_t structure. This command may be issued for either the /dev/audio or the /dev/audioctl device with some restrictions. This command configures the audio device according to the supplied structure and overwrites the existing structure with the new state of the device. Note: The play.samples, record.samples, play.error, record.error, and play.eof fields are modified to reflect the state of the device when the AUDIO_SETINFO is issued. This allows programs to automatically modify these fields while retrieving the previous value.

    Certain fields in the audio information structure, such as the pause flags, are treated as read-only when /dev/audio is not open with the corresponding access permission. Other fields, such as the gain levels and encoding information, may have a restricted set of acceptable values. Applications that attempt to modify such fields should check the returned values to be sure that the corresponding change took effect. The sample_rate, channels, precision, and encoding fields treated as read-only for /dev/audioctl, so that applications can be guaranteed that the existing audio format will stay in place until they relinquish the audio device. AUDIO_SETINFO will return EINVAL when the desired configuration is not possible, or EBUSY when another process has control of the audio device.

    Once set, the following values persist through subsequent open() and close() calls of the device and automatic device unloads: play.gain, record.gain, play.balance, record.balance, play.port, record.port, monitor_gain and output_muted. For the dbri driver, an automatic device driver unload resets these parameters to their default values on the next load. All other state is reset when the corresponding I/O stream of /dev/audio is closed.

    The audio_info_t structure may be initialized through the use of the AUDIO_INITINFO macro. This macro sets all fields in the structure to values that are ignored by the AUDIO_SETINFO command. For instance, the following code switches the output port from the built-in speaker to the headphone jack without modifying any other audio parameters:

    audio_info_t    info;
    AUDIO_INITINFO(&info);
    info.play.port = AUDIO_HEADPHONE;
    err = ioctl(audio_fd, AUDIO_SETINFO, &info);
    

    This technique eliminates problems associated with using a sequence of AUDIO_GETINFO followed by AUDIO_SETINFO.  

    ERRORS

    An open() will fail if:

    EBUSY

    The requested play or record access is busy and either the O_NDELAY or O_NONBLOCK flag was set in the open() request.

    EINTR

    The requested play or record access is busy and a signal interrupted the open() request.

    An ioctl() will fail if:

    EINVAL

    The parameter changes requested in the AUDIO_SETINFO ioctl are invalid or are not supported by the device.

    EBUSY

    The parameter changes requested in the AUDIO_SETINFO ioctl could not be made because another process has the device open and is using a different format.

     

    FILES

    The physical audio device names are system dependent and are rarely used by programmers. Programmers should use the generic device names listed below.

    /dev/audio

    symbolic link to the system's primary audio device

    /dev/audioctl

    symbolic link to the control device for /dev/audio

    /dev/sound/0

    first audio device in the system

    /dev/sound/0ctl

    audio control device for /dev/sound/0

    /usr/share/audio/samples

    audio files

     

    ATTRIBUTES

    See attributes(5) for a description of the following attributes:

    ATTRIBUTE TYPEATTRIBUTE VALUE

    ArchitectureSPARC, x86

    Availability

    Stability Level

     

    SEE ALSO

    close(2), fcntl(2), ioctl(2), open(2), poll(2), read(2), write(2), attributes(5), audiocs(7D), audioens(7D), audiots(7D), usb_ac(7D), audio_support(7I), mixer(7I), streamio(7I)  

    BUGS

    Due to a feature of the STREAMS implementation, programs that are terminated or exit without closing the audio device may hang for a short period while audio output drains. In general, programs that produce audio output should catch the SIGINT signal and flush the output stream before exiting.

    On LX machines running Solaris 2.3, catting a demo audio file to the audio device /dev/audio does not work. Use the audioplay command on LX machines instead of cat.  

    FUTURE DIRECTIONS

    Future audio drivers should use the mixer(7I) audio device to gain access to new features.


     

    Index

    NAME
    SYNOPSIS
    OVERVIEW
    AUDIO FORMATS
    Sample Rate
    Encodings
    Precision
    Channels
    DESCRIPTION
    Opening the Audio Device
    Recording Audio Data
    Playing Audio Data
    Asynchronous I/O
    Audio Control Pseudo-Device
    Audio Status Change Notification
    IOCTLS
    Audio Information Structure
    Streamio IOCTLS
    Audio IOCTLS
    ERRORS
    FILES
    ATTRIBUTES
    SEE ALSO
    BUGS
    FUTURE DIRECTIONS


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