Доброго всем!
Решил освоить, однако лезут ошибки в талмутном примере.
представлюсь:
uname -a
Linux myhost 2.6.31-ARCH #1 SMP PREEMPT Tue Oct 13 13:36:23 CEST 2009 i686 Intel(R) Celeron(R) M processor 1.60GHz GenuineIntel GNU/Linux
/***********************************************************************
* Code listing from "Advanced Linux Programming," by CodeSourcery LLC *
* Copyright (C) 2001 by New Riders Publishing *
* See COPYRIGHT for license information. *
***********************************************************************/#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
/* Read text from the socket and print it out. Continue until the
socket closes. Return non-zero if the client sent a "quit"
message, zero otherwise. */
int server (int client_socket)
{
while (1) {
int length;
char* text;
/* First, read the length of the text message from the socket. If
read returns zero, the client closed the connection. */
if (read (client_socket, &length, sizeof (length)) == 0)
return 0;
/* Allocate a buffer to hold the text. */
text = (char*) malloc (length);
/* Read the text itself, and print it. */
read (client_socket, text, length);
printf ("%s\n", text);
/* Free the buffer. */
free (text);
/* If the client sent the message "quit", we're all done. */
if (!strcmp (text, "quit"))
return 1;
}
}
int main (int argc, char* const argv[])
{
const char* const socket_name = argv[1];
int socket_fd;
struct sockaddr_un name;
int client_sent_quit_message;
/* Create the socket. */
socket_fd = socket (PF_LOCAL, SOCK_STREAM, 0);
/* Indicate this is a server. */
name.sun_family = AF_LOCAL;
strcpy (name.sun_path, socket_name);
bind (socket_fd, &name, SUN_LEN (&name));
/* Listen for connections. */
listen (socket_fd, 5);
/* Repeatedly accept connections, spinning off one server() to deal
with each client. Continue until a client sends a "quit" message. */
do {
struct sockaddr_un client_name;
socklen_t client_name_len;
int client_socket_fd;
/* Accept a connection. */
client_socket_fd = accept (socket_fd, &client_name, &client_name_len);
/* Handle the connection. */
client_sent_quit_message = server (client_socket_fd);
/* Close our end of the connection. */
close (client_socket_fd);
}
while (!client_sent_quit_message);
/* Remove the socket file. */
close (socket_fd);
unlink (socket_name);
return 0;
}
при компиляции имею:
socket-server.c: In function 'main':
socket-server.c:53: warning: passing argument 2 of 'bind' from incompatible pointer type
/usr/include/sys/socket.h:115: note: expected 'const struct sockaddr *' but argument is of type 'struct sockaddr_un *'
socket-server.c:65: warning: passing argument 2 of 'accept' from incompatible pointer type
/usr/include/sys/socket.h:214: note: expected 'struct sockaddr * __restrict__' but argument is of type 'struct sockaddr_un *'
запуск делаю:
./socket-server /tmp/socket
клиентской программой отправляю сообщение ./socket-client ./tmp "hi"
и получаю на сервере "Segmentation fault"
клиентский код, наврятли, но если нужен:
/***********************************************************************
* Code listing from "Advanced Linux Programming," by CodeSourcery LLC *
* Copyright (C) 2001 by New Riders Publishing *
* See COPYRIGHT for license information. *
***********************************************************************/#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
/* Write TEXT to the socket given by file descriptor SOCKET_FD. */
void write_text (int socket_fd, const char* text)
{
/* Write the number of bytes in the string, including
NUL-termination. */
int length = strlen (text) + 1;
write (socket_fd, &length, sizeof (length));
/* Write the string. */
write (socket_fd, text, length);
}
int main (int argc, char* const argv[])
{
const char* const socket_name = argv[1];
const char* const message = argv[2];
int socket_fd;
struct sockaddr_un name;
/* Create the socket. */
socket_fd = socket (PF_LOCAL, SOCK_STREAM, 0);
/* Store the server's name in the socket address. */
name.sun_family = AF_LOCAL;
strcpy (name.sun_path, socket_name);
/* Connect the socket. */
connect (socket_fd, &name, SUN_LEN (&name));
/* Write the text on the command line to the socket. */
write_text (socket_fd, message);
close (socket_fd);
return 0;
}
google послал гулять далеко на восток :(